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Old 03-20-07, 10:27 AM   #1
CCIP
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I can't test the tools for another 36 hours since I'm at work ( ), but I can tell you that all the textures now look to be in .dds format, including those in the submarine folders. Seems they are now mostly separate from the .dat.
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Old 03-20-07, 10:32 AM   #2
danlisa
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Quote:
Originally Posted by CCIP
I can't test the tools for another 36 hours since I'm at work ( ), but I can tell you that all the textures now look to be in .dds format, including those in the submarine folders. Seems they are now mostly separate from the .dat.
Sigh, why is it never easy.

Here is some info/tools for .dds textures. - http://developer.nvidia.com/object/p...s_plugins.html
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Old 03-20-07, 10:58 AM   #3
Dowly
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Yeh, alot of the textures are in the texture folder instead of the .DAT files. I wonder, how much would it cut down the loading times if they were in the DATs? As atm, the loading time for me are alot shorter than those in SHIII. :hmm:
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Old 03-23-07, 02:56 AM   #4
Madox58
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Pack3d seems to work fine.
Model structure is the same but I noticed the Armed Trawler will not split in half
as it has no front and rear sections.
New rules for mini tweaker can be written as well as for Analyzer.
And of course, the Good old Hex Editor!!!
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