![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() |
![]()
I can't test the tools for another 36 hours since I'm at work (
![]() |
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]() Quote:
![]() Here is some info/tools for .dds textures. - http://developer.nvidia.com/object/p...s_plugins.html
__________________
![]() |
|
![]() |
![]() |
![]() |
#3 |
Lucky Jack
![]() |
![]()
Yeh, alot of the textures are in the texture folder instead of the .DAT files. I wonder, how much would it cut down the loading times if they were in the DATs? As atm, the loading time for me are alot shorter than those in SHIII. :hmm:
|
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Pack3d seems to work fine.
Model structure is the same but I noticed the Armed Trawler will not split in half as it has no front and rear sections. New rules for mini tweaker can be written as well as for Analyzer. And of course, the Good old Hex Editor!!! |
![]() |
![]() |
|
|