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Old 03-20-07, 07:08 AM   #11
shell
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Join Date: Mar 2007
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Quote:
Originally Posted by Dragonhammer
Hey my first post.
After seeing a couple of post of whining and moaning about AA i couldent resist any more and registered to make a reply and give you the low down about AA and the future of AA.

We all want are games to look as real as possible, to do this direct x 9 has some new features like HDR(high dynamic range lighting) this makes light look like real light because it has more tone colors and intensities,before there was HDR light only had 2 options it was on(bright white whit no variations) or off.
Also there is shader 3 its a couple of effects that for example make water look wet and steel glimmer in the sun.

These features come at a price and the price is that they DO NOT support AA.
We can see that in a number of games that are out now like Oblivion,battle for middle earth2,splinter cell 3,vanguard and so on.

With Oblivion and battle for middle earth you could force the game into AA but the game would crash and or you would have graphicall anomalys if you had HDR and advanced shaders activated.
It even said so in the readme of those games.
Wih games like vanguard,splintercell3 and Silent hunter 4 they had the common sense to disable AA so the support people and the boards would net get flooded with people whining and moaning that the games crashes and has graphical glitches.

For future games that are going to come out and that use HDR and shader 3 i can tell you this there will be no AA
You are totally wrong. Please read the Thread.
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