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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: May 2005
Location: Novo mesto, Slovenia
Posts: 198
Downloads: 9
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I would be happy if everything would work and be as "simple" as it was in SH3.
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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Hi Neal, thanks for explaining. How do you estimate targets speed?
Manual says chronometer should work as in SH3 but i don't get any estimates. |
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#3 |
Medic
![]() Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
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Is the Radar a SD/SJ setup like it was in sh1???
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I joined the U S Navy in 1964. Saw the world and a lot more. |
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#4 |
Swabbie
![]() Join Date: Mar 2007
Posts: 6
Downloads: 0
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For the hydrophone i discovered it magicly turns on when diving deeper then 17m.
I thought it was broken first because you couldent even hear your own baffles at periscope depth. And like neal said it works perfectly with home and end keys. It would have saved alot of confusion and anger if they stated a minimum operating depth in the manual. It would even be better that you heard only youre baffles and a big wash noise on other bearings like you have in subcommand when listening at periscope depth instead of on and off. For the radar i discovered that it works on the salmon class and not on the purpoiss even though it has the stations, maybe you can install radar in a career mode. Here again too falls the manual short and causes a lot of unneccesary anger and confusion. |
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#5 |
A-ganger
![]() Join Date: Apr 2005
Posts: 78
Downloads: 11
Uploads: 0
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Still have not been sent the manual, so I'm still feeling my way around some things.
Sonar question - let's say you're running medium depth, tracking a sonar contact. Thanks to Neal, I can turn my hydrophone towards it. The sonar man tells me it's a merchant, medium range, closing slowly. I ask for a pinged range, and the answer is "no target selected." It appears the only way to get them to do an active ping for the range is to go up to periscope depth, find the ship visually, lock, then ask for the pinged range. Is there a way to get them to give me the range without first going up and finding the ship visually? |
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#6 | |
A-ganger
![]() Join Date: Apr 2005
Posts: 78
Downloads: 11
Uploads: 0
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Whew! Again, a big shout-out thanks to Neal (I'll try to get you and subsim.com a shout-out in the magazine article) - would have never been able to get this without the home/end key pointer. |
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#7 |
Swabbie
![]() Join Date: Mar 2007
Posts: 6
Downloads: 0
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Although you can see the hydrophone's sticking out your hull,there is no function to lower them not in the manual and not on the quick reference card,but then again the home and end keys are also not on the reference card and the manual, so big kuddo's to Neal for finding that out.
As of now hydrophone only works when diving deeper than 17m. |
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#8 | ||
Born to Run Silent
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Shout outs, woot! Glad to help, Jeff. I really appreciate and admire the extra lengths these Romanian devs go to in order to reproduce historical accuracy. Of course, they only have so many people and a limited amount of time to work on things like this, but contrast the sonar and targeting method in SH4 with that of Battlestations: Midway, for example; no sonar modeled, no TDC, no sub interiors, no range determination, just point and shoot. SH4 gives the player a lot of interesting things to do. That certainly helps the gameplay. And SH4 allows the casual player the option of turning off manual targeting so he can play a relaxed game of click and sink. Quote:
Neal Subsim |
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#9 |
Weps
![]() Join Date: Nov 2005
Posts: 351
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@ Dragonhammer:
Reading your post, I understood, that it's not possible to use sound watch when your sub is surfaced. Even with those types that actually had underwater soundheads that could be lowered? (Port and starboard sides. ) One wartime manual says that "soundheads should not be left lowered above 10 knots." You really have to submerge to get any sound information? ![]()
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#10 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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