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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
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1 mi = 1.61 km = 1,610 m 1 nm = 1.852 km = 1,852 m = 1.15 mi |
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#2 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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The visibility fix for SHIII works for SHIV.
Unlike SHIII doubling the visibility from 8000 to 16,000 metres does not bring with it a large performance hit. In fact it is almost non existent. On medium quality with the SHIV 8000 metre world I get at 1024 x 768 (windowed) 27 frames per second, with the 16,000 metre world I get 25 frames per second! When I put the horizon out to 24,000 metres my frame rate hit was 20%, i.e. from 25 to 20 frames with the medium graphic settings as per the options menu. My computer is a P4 2.6, 1Gb memory with a ATI 9800 Pro 256Mb video card running 2 x 21” monitors. So it is far from flash or even meeting recommended requirements. The formula for visual distance to the horizon based on the height of eye is: Distance (nm) = 1.14 x sqrt(height of eye in feet) This formula can be found here with an accompanying table of visual distances based on height of eye: http://www.eagleoiltankers.co.uk/def...seahorizon.htm In the real world, based on clear day under normal conditions, a person standing on the conning tower deck at an assumed height of 30 feet would have the horizon appear at a distance of 11,000 metres or 6.3 nautical miles. At a distance fractionally less than the horizon, we can expect to see all the ship down to the water line. Just it will be really really tiny… For a ship which is over the horizon, say the Large Modern Composite Freighter with a mast height of 100 feet, we could theoretically expect to see the top of the masts when the ship is 24,000 metres (13.1 nautical miles) away. Of course realistically this would probably be closer to 20,000 metres (10.7 nautical miles). For 16K change the ZMax value from 1000 to 2000 For 24K change the ZMax value from 1000 to 3000 Note that this is just a player visual tweak and does not make the AI see any further than it currently does. For the AI it will require the sensors.dat and the ai_sensors.dat along with the releveant cfg files to be adjusted. Credit for the SHIII 16k world in alphabetical order is Kpt. Lehmann, Manuel Ortega, Marhkimov, Redwine, Rulle34, Seeadler and others I may have forgotten. |
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#3 | |
Born to Run Silent
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#4 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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__________________
"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#5 | ||
Stowaway
Posts: n/a
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#6 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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yeah i preordered 2 weeks ago after buyin into to all the hype but ive just cancelled it. i think the last post really sums it up well. SH3 out the box started borin me after just 2 or 3 days, it wasnt until NYGM and grey wolves came along that i got back into it. why oh why couldnt the devs have looked at the what the mod dudes have done and try to incorporate some of the ideas ito SH4 for example this 8km visibility nonsense.
SH4 sounds more of a "game for for casual player" than a "sim for sub fans". why cant it be both? it seems the selling points are the "hollywood style graphics" and the ability to take part in sea battles. sorry to say but if i wanted that i would just buy battlestations midway or pacific storm or whatever. nowhere in any of the dev videos was any improvements in the AI mentioned. disapointing. no doubt il get this "game" eventually, il just see what the mod gods come up with first. so smoke bein modelled over the horizon is so hard to do in 2007, yeah right. maybe if they had spent less time modellin sailors uniforms and facial features (who really cares about that stuff apart from maybe some 10 year olds) it couldve been |
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#7 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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Laffertytig,
It is Ubisoft's management that are to be held accountable for setting and sticking to a ridiculous development schedule and have, without regard for the customer, yet again delivered an unfinished product. I have the utmost respect and admiration for the developement team of SHIV, especially for how hard they have worked to deliver as much as possible in the rediculous time frame that the Ubisoft management set. They have worked tirelessly to get as much done in the time that they were given. I have to add, when will publisher's learn that they will continue to loose customers in droves if they continue to deliver games that are still alpha/beta and/or shallow content. The way I see it is that the PC game market is not hemorrhaging into the console market, I see the PC game market just hemorrhaging into the gutter and being lost. It is time for the publishers to start being a customer service industry again instead of a stock holder focused entity. |
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#8 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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If publishers like Ubi are to regain the trust of their customers, they should start by looking at the way Battlefront conducts their business. |
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#9 |
Pacific Aces Dev Team
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I have extracted the cloud dome from stock version SHIV and SHIII, both are at the same size. But this is not an indicator that ingame it's the same size, the model can be scaled up by code
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#10 | |
Swabbie
![]() Join Date: Nov 2005
Location: Bedford, Texas
Posts: 7
Downloads: 75
Uploads: 0
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