![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 |
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 0
Uploads: 0
|
![]()
More time confusing
![]() LOL Image 2. No wonder fuel is low she is leaking both ways. Fuel is pouring out and water in ![]() ![]() ![]() ![]() |
![]() |
![]() |
#62 | ||
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 0
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
#63 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
|
![]()
could some kind soul perhaps post a comparison shot of SH4 with all the graphics options turned down/off, so we shoestring gamers can see how it might look on our rigs, when we get it in our part of the world.
Oh and show us some (maxed out if poss!) stormy days in the pacific! Rain, the works. ![]() TIA ![]()
__________________
Quote:
![]() Last edited by Schultzy; 03-18-07 at 06:08 PM. |
|
![]() |
![]() |
#64 |
Ace of the deep .
|
![]()
What i am really wanting to see is the fog !!!
|
![]() |
![]() |
#65 | |
Grey Wolf
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
#66 |
Medic
![]() Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
Uploads: 0
|
![]()
WOW!!! Stuff grows on the sea bottom in the Pacific.
![]()
__________________
I joined the U S Navy in 1964. Saw the world and a lot more. |
![]() |
![]() |
#67 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
|
![]()
Gronbek theres that time thing again in the first pic ( post #63 ) Local time is 17:01 ( 5:01 PM ) and 10 hours difference with the Subs time which says 07.01 AM. :rotfl:
Dummy me for I'm not sure but is there a ten hour diff. from say Calif. or maybe Washington D.C. as to where your subs at? If so that would make your pic in post #47 right. :hmm: ( maybe ? )
__________________
![]() ![]() |
![]() |
![]() |
#68 |
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 0
Uploads: 0
|
![]()
Fog for you :p
And notice the strange depth reading to sea floor on last image ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
#69 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
|
![]()
Hey do the life boats just appear, or do they actually start from the Ship? Just wondering.
|
![]() |
![]() |
#70 | |
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 0
Uploads: 0
|
![]() Quote:
I am too tired to figure anything out at the moment. Got to go sleep soon. Tomorrow work day again. Gonna start that career tomorrow...hopefully:hmm: Night all. BR Anders |
|
![]() |
![]() |
#71 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
|
![]() Quote:
Thx for the pics so far!
__________________
Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
|
![]() |
![]() |
#72 |
Grey Wolf
![]() |
![]()
It looks like the fog has been greatly improved
![]() ps: post more ![]() |
![]() |
![]() |
#73 |
Ace of the deep .
|
![]()
For the love of god , drink more coffee man .
|
![]() |
![]() |
#74 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]() Quote:
![]() |
||
![]() |
![]() |
#75 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
|
![]()
gronbeck,
I have a question for you. The following is from the Ubi forum Dev Team answer thread... Q: Taifu_Noodle: What units of measurement will SH4 use? A: Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option. It looks like depths are all being displayed in Meters(metric) in your pics. Are you using an 'option' to have depth measurement displayed in metric? Thanks
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
![]() |
![]() |
|
|