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Old 03-18-07, 05:20 PM   #61
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More time confusing
LOL Image 2. No wonder fuel is low she is leaking both ways. Fuel is pouring out and water in







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Old 03-18-07, 05:21 PM   #62
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Quote:
Originally Posted by Payoff
Quote:
gronbek
There is a grainy haze covering the game image. Like an old movie but not that visible.
Thanks for sharing these with us. Is there an option to turn that hollywood nonsense off?
Yeah there is. But image gets a bit "flat" without it.
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Old 03-18-07, 05:35 PM   #63
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could some kind soul perhaps post a comparison shot of SH4 with all the graphics options turned down/off, so we shoestring gamers can see how it might look on our rigs, when we get it in our part of the world.

Oh and show us some (maxed out if poss!) stormy days in the pacific! Rain, the works.
TIA
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Last edited by Schultzy; 03-18-07 at 06:08 PM.
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Old 03-18-07, 05:36 PM   #64
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What i am really wanting to see is the fog !!!
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Old 03-18-07, 05:46 PM   #65
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Quote:
Originally Posted by Schultzy
could some kind soul perhaps post a comparison shot of SH4 with all the graphics options turned down/off, so we shoesting gamers can see how it might look on our rigs, when we get it in our part of the world.

TIA
I agree. Anyway, the screens look simply great! (the damage model rocks!!). Keep 'em coming!
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Old 03-18-07, 05:50 PM   #66
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WOW!!! Stuff grows on the sea bottom in the Pacific.
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Old 03-18-07, 05:52 PM   #67
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Gronbek theres that time thing again in the first pic ( post #63 ) Local time is 17:01 ( 5:01 PM ) and 10 hours difference with the Subs time which says 07.01 AM. :rotfl:

Dummy me for I'm not sure but is there a ten hour diff. from say Calif. or maybe Washington D.C. as to where your subs at?

If so that would make your pic in post #47 right. :hmm: ( maybe ? )
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Old 03-18-07, 06:01 PM   #68
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Fog for you :p
And notice the strange depth reading to sea floor on last image








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Old 03-18-07, 06:02 PM   #69
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Hey do the life boats just appear, or do they actually start from the Ship? Just wondering.
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Old 03-18-07, 06:06 PM   #70
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Quote:
Originally Posted by Elder-Pirate
Gronbek theres that time thing again in the first pic ( post #63 ) Local time is 17:01 ( 5:01 PM ) and 10 hours difference with the Subs time which says 07.01 AM. :rotfl:

Dummy me for I'm not sure but is there a ten hour diff. from say Calif. or maybe Washington D.C. as to where your subs at?

If so that would make your pic in post #47 right. :hmm: ( maybe ? )
I think you are right Sir.
I am too tired to figure anything out at the moment. Got to go sleep soon. Tomorrow work day again. Gonna start that career tomorrow...hopefully:hmm:

Night all.

BR Anders
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Old 03-18-07, 06:07 PM   #71
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Quote:
Originally Posted by Schultzy
could some kind soul perhaps post a comparison shot of SH4 with all the graphics options turned down/off, so we shoesting gamers can see how it might look on our rigs, when we get it in our part of the world.

TIA
I wouldn't mind seeing htat as well.

Thx for the pics so far!
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Old 03-18-07, 06:08 PM   #72
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It looks like the fog has been greatly improved




ps: post more
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Old 03-18-07, 06:12 PM   #73
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For the love of god , drink more coffee man .
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Old 03-18-07, 06:12 PM   #74
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Quote:
Originally Posted by OneTinSoldier
Quote:
Originally Posted by joea
Well in SH3 time is linked to European time (Berlin, maybe BDU?) and if you hover the mouse over it it shows local time. Try that gronbek... :hmm:
I would like to recommend that you take a very close look at the bottom of his first pic. Not the second pic.. the first one.

:hmm:
Oh yes.
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Old 03-18-07, 06:23 PM   #75
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gronbeck,

I have a question for you. The following is from the Ubi forum Dev Team answer thread...


Q: Taifu_Noodle: What units of measurement will SH4 use?
A: Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option.


It looks like depths are all being displayed in Meters(metric) in your pics. Are you using an 'option' to have depth measurement displayed in metric?

Thanks
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