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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Swabbie
![]() Join Date: Mar 2007
Posts: 11
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So with the latest reviews from some users it seems like that SH4 is definitely without AA. Now its obvious why no one from the officials wanted to answer this question.
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#152 | |
Grey Wolf
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#153 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
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Hey all,
My apoligies for harping about FSAA in so many of your threads. It was not my intention to clutter up your threads with FSAA speculaiton/arguing. I am done doing that, so I hope those of you who have threads that have turned into FSAA discussions accept my apology. Since it is apparent that FSAA is not in-game, I think it is best that we move on from the issue. Us talking about it certainly is not going to change it this late in the game. We can either choose to accept it, or not buy SHIV. I love subsims, so I am going to be getting the product anyways and give it a chance. Many of us are disappointed in this aspect of the product, but SHIV is still SHIV. Whether we "need" FSAA or not, we are all here for the same reasons; our mutual excitement for SHIV and subsims in general. It is my opinion that we focus on these two aspects rather than our distaste for a singular design decision. If you want to voice your discontent for the lack of FSAA, then email the development team. We are not going to get anywhere just talking about it here. All we end up doing is messing up everybody elses threads and ultimately cluttering up the forum making it harder for new member to find/provide information. Subsim.com has always been the one bastion of information I can go to without having to fight my way through US bashing, political arguments, and other nonsense. Let's do our best to protect the sanctity of this place and not turn it into "yet another videogame forum". ![]()
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#154 |
Mate
![]() Join Date: Mar 2007
Posts: 52
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SH3 worked fine without AA. SH4 will be great as well.
AA has never been my concern in any game I play. |
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#155 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 117
Downloads: 0
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Once you get used to AA, games without it are absolutely painful to look at. Especially games where you've got lots of thin lines, like gun barrels, cables, railings . . .
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#156 | |
A-ganger
![]() Join Date: Sep 2001
Posts: 75
Downloads: 4
Uploads: 0
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#157 |
Born to Run Silent
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Yes, SH4 does have AA. Why, I shot down a Kate and two Zeros before breakfast.
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#158 |
Cold War Boomer
![]() Join Date: Jan 2002
Location: Walla Walla
Posts: 2,837
Downloads: 5
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There you have it ... right from the horses mouth, uh sorry Neal
![]() I mean the bosses mouth ... ![]()
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#159 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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#160 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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thats just priceless :rotfl:
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#161 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
Uploads: 0
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I respect I may have different priorities to most people, but like the SHIII '1024-Gate' resolution scandal, this is simply a non issue for me. I couldn't care less if it doesn't have FSAA. I seldom bother with it in most games anyway.
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#162 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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Anyone know if it can be forced via the vid card control panel?
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#163 | |
Sailor man
![]() Join Date: Apr 2005
Posts: 46
Downloads: 0
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#164 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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I thought I heard some cluckin' when I was at Ubi.
The question had been asked several times whether or not the game supported AA on the Ubi forum, but they brought in some chickens that were scared to answer whether or not the game supported it!
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#165 |
Torpedoman
![]() Join Date: Apr 2002
Posts: 112
Downloads: 22
Uploads: 0
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I bet it's because of the HDR, and they aren't offering an option to turn it off so that we can run AA. I'd take even 2xAA over HDR anyday!
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