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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Exactly.
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#2 |
Stowaway
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Now back on topic. Can any players who have a legal copy of the game please answer my questions from the first post?
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#3 |
Swabbie
![]() Join Date: Mar 2007
Posts: 11
Downloads: 0
Uploads: 0
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Another important question, is AntiAliasing working in SH4?
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#4 |
Swabbie
![]() Join Date: Mar 2007
Posts: 8
Downloads: 5
Uploads: 0
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There is no AA switch in the games graphics option, but at 1920*1440 4:3 60 Hz it looks OK!
![]() IŽll be back with answers to the other Q. Shipshape. |
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#5 | |
Stowaway
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#6 | |
Swabbie
![]() Join Date: Mar 2007
Posts: 11
Downloads: 0
Uploads: 0
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![]() Quote:
But the question is, does AA really work when it is forced in the driver? So, does it work for you? The graphic faults are another question. I will not support games that not support AA. We are in the year 2007. And I dont have a powerful machine to look at those ugly jaggies. Nice for the people who can have a res. like you. But I only have a 17" TFT with max. 1280x1024. So AA is a must have for me! |
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#7 |
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
Uploads: 0
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This is mildly disturbing... I hope we can formulate a good cross-section of folks with differing hardware to evaluate the AA situation. Right now it isn't looking good. Pun partially intended.
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