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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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Indeed, some proof that you actually have it would do quite nicely.
And, I have to agree that those "bugs" don't really sound like bugs to me. • Sound bugs exploding that continuous after the ship is gone done under the surface. I do believe this is realistic, and is also in SHIII. • Pounding a merchant vessel by the deck gun with over 50 shells in very close proximity without the ship is blown to smiter ins. Doesn't sound like a problem to me. I already deal with this on a daily basis in GWX. • Or putting five (5) torpedos in a tanker that is semi submersibeld and it stills a float!!. Se above comment. • Or just like that your diesel fuel is running out like if there is a gigantic hole in your ship, without any enemy ship in any range. This may be a bug, but I'll hold off until wednseday to pass judgment. • Check out the “Default key command” leflet, they have forgot Heading to view and view to heading on the keyboard layout, a mishaps probably. Not exactly an ingame issue/bug. • The mission editor have, as usual no manual. If it's anything like SHIII's editor, then I don't see this as that big of an issue. |
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