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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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Ive made many Random groups that spawn much much closer
but I havent used triggers much that im afraid is for a little later. mission building is its own art. like skinning or hexediting but in mission building the medium for the artist is timing. MM |
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#2 |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
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Yes, but you probably don't use the function "Update instance > spawn" to generate "random groups". You just use the function "Add random generated group". So, this is simply a different feature with different behaviors.
ACS |
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#4 |
The Old Man
![]() Join Date: Apr 2007
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Hi ACSoft,
would you please be so kind and explain what "trigger" you're talking about? Do you really trigger the spawn of an unit by reaching a zone or completing an objective? Or is it a "time trigger" by entry date and time? Would you mind to post or send a small example? Regards,
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#5 |
Eternal Patrol
![]() Join Date: Dec 2006
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as you may have guessed from the above I myself still have limited
experience with triggers but triggers can be Geographical Temporal or mission based that is based on where you are when your are or what you do. You can make a map zone and once you sail your sub into that zone it will trigger geographically or you can set a trigger in ME parameters to spawn a unit once youve sunk a specific target ship or a certain amount of tonnage of a certain type etc. triggers can spawn units groups or radio messages I hope this helps a little the best way is to set up an labratory mission to test on. MM |
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#6 |
The Old Man
![]() Join Date: Apr 2007
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Thanks for your answer, Mush Martin.
Maybe I didn't explain my qustions good enough. I know the editor very well and I scripted some SinglePlayerMissions when patch 1.2 was in the line... I did my "research" for triggering a "spawn unit" event some twenty months ago but failed to success. ACSoft describes a solution for this problem, but I want to make sure it is a "trigger" for an "event" as the editor defines those values. If so I'd like to understand the procedure. Is it a players action based trigger or is it a time based trigger? ACSoft?
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#7 | |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
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![]() Quote:
Yes, you can "trigger" spawn of units or groups Here is a pratical example: Create a test mission, let say to date 1.9.1942 In front of your submarine close to it (1 km), create a small zone you may name, for example, "SpawnMyUnit". Now, create the unit "MyUnit" to be triggered WITH AN ENTRY DATE IN THE FUTURE, let say 30.9.1942 AND AT A DISTANCE OF MINIMUM 25 TO 30 KM OF THE POSITION YOUR SUBMARINE WILL BE, WHEN ENTERING INTO THE ZONE. Now, create a trigger "MyTrigger" of type "Reach Zone" using zone "SpawnMyUnit". Finally, create an Event of type "Update instance", option "Spawn", instance name "MyUnit" and triggered by "MyTrigger". If you want to check it work, you have a problem, because to found and survey a precise location at about 25 to 30 km of the submarine is not easy, especially with an invisible unit !!! So do the following: Create a chain of small fishing boat going to the position of your "MyUnit", with the last fishing boat close to your unit. Now, run your test mission, follow your chain of fishing boat with external free camera, start your submarine full ahead and wait. You will see that your unit will spawn, when the submarine reach the zone. If not, your unit is probably too close. You might improve this test by also creating a message Event, triggered by "MyTrigger", so you will know when zone is reached. In this example, we use a "Reach Zone Trigger" to trigger the spawn, but of course any other type of trigger will also do the job, AS LONG AS THE DISTANCE BETWEEN YOUR SUB AND THE UNIT IS FAR ENOUGH, WHEN THE TRIGGER TURN ON. Hope this help, ACS |
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