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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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For me it will be the greater opportunity for sinking warships, particularly those beautiful Japanese ones. S-44 versus Kako, anybody?
Does anyone know if more renown will be awarded for sinking naval vessels than in SH3? As I recall, there was at one point a concerted efforted to sink escorts, given the IJNs weaknesses in that area. |
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#2 |
Stowaway
Posts: n/a
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Features? Hopefully the AI will be better. As of now I am just hoping they release the game in a finished state.
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#3 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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Definitely the reassignment of special or historical missions during the dynamic campaign as well as actually being able to see AI sailors move around the ships which will hopefully add some immersion.
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#4 |
Loader
![]() Join Date: Mar 2005
Location: United States
Posts: 82
Downloads: 0
Uploads: 0
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Not having to micromanage the crew...getting to play as "the good guys"...seeing huge naval battles, and being in the middle of them...
Man, I can't wait until next week! |
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#5 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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For me its the immersion bits. Crew on deck, survivors in the water, parachutes, etc.
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#6 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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As long as it has a dynamic campaign am happy.
Am still having nightmares of sh2,which was a fun game however it had no replayablity at the level sh3 had. Basicaly do mission, your done, go home eat pie.
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#7 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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At times I've felt a little strange about blowing up British and U.S. shipping.
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#8 | |
Fleet Admiral
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