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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
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all your mods are belong to me!
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#2 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
Uploads: 0
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While the "mods" line was obviously a miss spell of mode, the next guy clearly mentioned "torpedo bombers" which inplies the presence of AI torpedoes in SHIV!
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#3 |
Loader
![]() Join Date: Jan 2004
Location: Sweden
Posts: 85
Downloads: 27
Uploads: 0
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Indeedy. We can also see that airplanes are actively "bombing" or "torpedoing" the ship he's planning a solution for, so hopefully there'll be ai torpedoes. One can only hope that they will add sub-launched torpedoes as well from ai subs. And surfacing/diving ai subs as well. But that might be pushing it
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__________________
"Shoot at everything that moves. If it doesn't move, shoot it anyway, it might move later." |
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#4 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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![]() Quote:
And Tonnage_Ace, it should be.... All Your Mod are Belong to Ubi ![]()
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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