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Old 03-13-07, 01:55 PM   #1
JCWolf
Admiral
 
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Quote:
Originally Posted by Phoenix3000
Hi guys,

I've been reading through some of the new/additional ship posts, and most recently the excellent Empire Class Freighter by iambexomelife:

http://www.subsim.com/radioroom/showthread.php?t=107351

Thing is, if I install them (I assume via JSGME), will they appear in the campaign mode of the sim, or only in single player-created missions?

I have seen some great new ships in development, but haven't yet added them if I can't see them when out on patrol.

Thanks guys. If I am able to see them when out on patrol (currently my 5th patrol in a type VII), I will be downloading them like mad!

Cheers!

Px3000

PS - Running GWX with latest updates, SH3 Commander 2.7 and plenty of mods......

Ani ship can be added to a roster or country, it can apear
over the museum but in the campaigne no, reazon is simple , when you«re writing the campaigne File, (Cfg) you add the ships you whnt so the new ships
that are not in the campaigne file will not apear at sea on campaigne mode!
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Old 03-13-07, 03:58 PM   #2
Mush Martin
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sort of any way

Take river class frigate.

it is available to singlemissions when you put it in.

it "MAY" sometimes be available in campaign.

generally ships you add wont appear often but they
will appear occasionally as "Generic Random Units" of there own type

that is to say if River Class Frigate is type 2 then any convoy in the
campaign that adds a "generic" Type2 to a convoy escort will inevitabley
generate a river some of the time. when it spawns them.

so yes and yes and no.

I use an enhanced campaign layer that adds more escorts to convoys
and more type 2's in among the escorts so I am much more likely to
come across a river in campaign than if I had vanilla or just gwx1.02
MM
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Old 03-14-07, 05:33 AM   #3
Gilles
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Hi MM - someone is always 'opening a door' ...but how does one add an enhanced campaign layer?

Cheers, Gilles
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Old 03-14-07, 05:53 AM   #4
AG124
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Default Campaign and New Ships

@ Gilles - To change existing entries, you would have to edit the campaign itself using any text program or word processor. I just use WordPad myself. To add new entries to either the random or scripted campaign, you would need to use the SHIII mission editor. You could probably get some advice on doing that over at the SHIII mission editor's forum.

As for ships showing up in the campaign, Mush Martin is correct in his description of generic entries spawning new ships. However, I would just like to elaborate and point out that this will be more prevalent for some ship classes than others in the stock game. For example, type 102 (freighter) and type 104 (coastal) vessels will spawn often for just about any nation as single contacts, and there are some generic entries for escorts, tankers (type 101) and passenger vessels (type 103) as well (mostly for the UK and US). However, I don't think there are any generic entries for capital ships, and some types of vessels have not been assigned to some rosters. For example, a new tanker will be seen in the campaign flying the US, UK or maybe the Greek flag, but not the flag of any other nation to which it has been assigned.

Iambecomelife's new Empire Class Freighter is a type 102, so it should be seen quite often as a single contact, especially under the UK, US, and Canadian flags.
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Old 03-14-07, 06:13 AM   #5
JCWolf
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My mistake the...

So they apear as Random ships some times!!! :hmm:

I allways thought they just poped up in single missions...
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Old 03-14-07, 06:40 AM   #6
Phoenix3000
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Many thanks for the info guys!

So, if I've read this right, downloading additional ships (merchants etc.) will allow them to appear randomly on occasion, when on a campaign - excellent!

Now the next bit - is adding ships easy? - ie, do they all follow the JSGME installer route, or is there a lot of fiddling around?

When GW1.1(a?) was out I did try adding some ships at the time, and all I got was crashing to the desktop - that probably explains my reluctance now - but if it's 'easier' with GWX I'm definitely all for it!

Therefore, if its worth doing, what ships do you recommend, or are available and compatible with GWX 1.02? I also use SH3 Commander 2.7 and other mods for smoke, sounds, graphics etc. etc.

Cheers all!

Px3000

Last edited by Phoenix3000; 03-14-07 at 07:03 AM.
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Old 03-14-07, 10:05 AM   #7
geosub1978
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Default Any Merchant In Any Convoy

You can do new ships appear in convoys by deleting the line of the class=.... of the RND file. It is a little bit timming procedure (30mins) but very secure! In the ubi-SH3 forum we have analized it two or three times and everybody is pleased with the result! Personaly I have removed the C2 (KLS)-small merchants(KSS)-tramp steamers (KSQ ). Use the function Replace-With of the Edit MENU by openning the RND file with wordpad. e.g. Replace: class=KSQ
With : (BLANK).

This will empty all the class=KSQ lines from the file and everytime the game code loads that part, the choise will be generic according to the designation of the type. E.g type=102 (merchant) any merchant is available. If you do it with liners (103) any liner will be available.

This procedure is garantied!
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