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Old 03-11-07, 12:02 AM   #16
Madox58
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I don't know about K-ship and Airbourne troops,
BUT!!
A WWII Barrage Balloon WILL carry 10 Troopers aloft!!!
I Know because I JUMPED ONE!!!
82nd ALL THE WAY!!!
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Old 03-11-07, 12:05 AM   #17
Mush Martin
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Quote:
Originally Posted by privateer
I don't know about K-ship and Airbourne troops,
BUT!!
A WWII Barrage Balloon WILL carry 10 Troopers aloft!!!
I Know because I JUMPED ONE!!!
82nd ALL THE WAY!!!
Gotta Love the Airborne.

Joe Kittinger would be the master of balloon jumpers.
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Old 03-11-07, 12:14 AM   #18
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Wait a minute

You ..... went .......up ....in ......a ......WW2 Barrage balloon in the eighties.

Man you are brave.
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Old 03-11-07, 12:21 AM   #19
Madox58
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Up to the early 80's the SAS still used WWII Spec Balloons.
Were they actually WWII issue?
Don't know.
But that Squarlly Bast**d Jump Master led us to believe they were!
Course, when I joined the AirBorne, they told me military planes couldn't
land once in flight!
I was gulable then, eh?
:rotfl: :rotfl:
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Old 03-11-07, 12:27 AM   #20
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Um glad to see your not now: thanks for the living breathing crew
extra searchlight relocation of same and its partner deleted deckhouse
rebuilt bridgewings new hat countless attempts to correct radar on uber
and a few gazzillion other things.
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Old 03-11-07, 02:57 AM   #21
Reece
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This is excellent news guys, this'll start a new phase of modding!! please don't forget poor Thomson!
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Old 03-11-07, 07:49 AM   #22
bigboywooly
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Yeah Anvart put a stationary animated figure on the lightship ages ago when he did the lighting for AG

I like the way he seems to climb through the door though Privateer
Nice work mate as ever
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Old 03-11-07, 10:50 AM   #23
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you did the smoking guy!! man to think you worked all of this out yesterday
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Old 03-11-07, 10:52 AM   #24
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oh btw your stationary watchman, have you not changed the model for him?
i could work on a man with a pair of bino's if you wanted.

as you can tell, im more of a moddeler than a programmer so im struggling with the hex stuff you guys are trying to help me with
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Old 03-11-07, 03:11 PM   #25
Mush Martin
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Quote:
Originally Posted by bigboywooly
Yeah Anvart put a stationary animated figure on the lightship ages ago when he did the lighting for AG

I like the way he seems to climb through the door though Privateer
Nice work mate as ever

It was the guy on the lightship that inspired all this.
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Old 03-11-07, 03:13 PM   #26
Mush Martin
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Quote:
Originally Posted by thefretmaster
oh btw your stationary watchman, have you not changed the model for him?
i could work on a man with a pair of bino's if you wanted.

as you can tell, im more of a moddeler than a programmer so im struggling with the hex stuff you guys are trying to help me with
Well there are a few ideas in general that could be pursued.

We are working on a Bridge officer at the moment and the guy
who comes up to salute,
the no dat altered clapping guy was a last minute discvery that has far ranging implicatons. did anybody catch the guy up in the crowsnest
with binocs.
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Old 03-11-07, 03:18 PM   #27
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Among the other possiblities is a rework of DDay
we would be able to put troops in the Landing craft
and the like if we reskin the band.

I was already toying with the notion of enhancing the DDay flotillas
any way with some other goodies. it is a big job just to do the campaign
layer as I would have to alter alot of the existing units eqp files for what I have planned plus add in a few missing type 2 Rivers that were there but are missing at the moment.

I am also thinking that with recent developments it may be possible to model
mullberry's the difficulty that I forsee isnt making the mulberry its getting it
under tow with a tug. that I havent seen a way yet except maybe to make
the mulberry part of the tug model itself although the turns would be
rigid not supple that way.

any body got ideas on how to set a tow in sh3?
MM
other ideas later.
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Old 03-11-07, 03:21 PM   #28
Mush Martin
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Quote:
Originally Posted by privateer
Well, just about the time some one says
it can't get no better, we find a new twist!!
I tried to get a NURSE on board but I think I
picked the wrong one!!
:rotfl:
Thats a shame I have never come across an account or picture
that had a wren serving as a bridge officer. bummer.
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Old 03-11-07, 03:36 PM   #29
panthercules
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This sounds very cool - can't wait till it gets ready for insertion easily via JSGME - this and all the new debris/survivor work has great potential for livening up the SH3 world. One idea I think might be fun - put those nurses and wounded guys from the dockside onto some of the hospital ships - since we're not supposed to torpedo them at least we'd get to look at some cool new eye-candy while we watch them sail out of sight

Also, maybe you could put the band on some of the passenger liners converted to troopships, and have them play "Nearer My God to Thee" as the ship goes under
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Old 03-11-07, 03:48 PM   #30
Mush Martin
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Quote:
Originally Posted by panthercules
This sounds very cool - can't wait till it gets ready for insertion easily via JSGME - this and all the new debris/survivor work has great potential for livening up the SH3 world. One idea I think might be fun - put those nurses and wounded guys from the dockside onto some of the hospital ships - since we're not supposed to torpedo them at least we'd get to look at some cool new eye-candy while we watch them sail out of sight

Also, maybe you could put the band on some of the passenger liners converted to troopships, and have them play "Nearer My God to Thee" as the ship goes under
Hmmmm its a little much but i kinda like that nurses and wounded on hospital
ships idea. either way "Newmans" (animated crewman) probably wont
of itself make it into a JSGME mod it would have to go into each ship
custom as movement across decks and placement needs be done with
the specific ship model in mind. also the sheer volume of the details.
'the number of ships youd want to do the number and types of people
you want that are available sh3 animations (and thats a limit too) plus
the reskins of the Newmans in most cases.

I think the best thing would be to teach everybody how and have them
do their own ships.

the potentials of the no dat discovery as well as the useful research that
got the altered dat animated crewman onto River were not anticipating
the possibilities.

what Im doing now is tossing the potentials out to the community.

the D Day landing craft and your hospital ship Im sure are just the tip
of the iceberg. but all these projects we cant do ourselves unless you
secretly turn out to be Bill Gates and are feeling the need to sponser us.
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