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Old 03-10-07, 08:36 PM   #16
bigboywooly
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Are you on about the guy on the dockside with the beard ?



**** pic it was dark lol
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Old 03-10-07, 08:46 PM   #17
Madox58
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Ok, I looked at Bergen.dat and it contains alot of non 3d nodes.
I haven't looked close so this is a guess at this point but,
If each node there calls on one of the dats in the library folder
that would explain how the dwellers are placed.
If that is the case,
we chop down one dat, add the one skin, and add a new node to one location dat.
After all, he should only be in one port, right?
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Old 03-10-07, 09:01 PM   #18
Reece
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I tried replacing the 3 Wilhelmshaven files with stock, loaded a career in Wilhelmshaven and there were still half dozen of them, so not in these files! Schultz was correct!

Ive uploaded the mod here:
http://www6.rapidupload.com/d.php?file=dl&filepath=28365
The mod is by Payoff, I actually PM'd him a few days ago but have had no reply, the mod works well with stock+HT147, but not in GWX!
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Old 03-10-07, 09:08 PM   #19
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Well I just started a career in Lorient in GWX and there are 3 of those beardos on the dockside
Ran one in stock too and the same 3 are there also
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Old 03-10-07, 09:21 PM   #20
Reece
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Shows how many times I get out of Wilhelmshaven!!!:rotfl:

Privateers Idea of "There can only be one" would be great, if it's possable & if it's worth it!
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Old 03-10-07, 09:23 PM   #21
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Aye it does
5 in Wilhelmsaven in stock

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Old 03-10-07, 09:30 PM   #22
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If Ref or some of the other guys that have done work in the dock
areas confirm what I'm thinking as far as the nodes,
I'll kick it out.
So, If there is only one, where do we assign him? :hmm:
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Old 03-10-07, 09:36 PM   #23
bigboywooly
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From looking around the dockside it looks as if there are around 8\9 different figures
They seem to be re used as much as needed

I know Ref has just had to reformat so isnt much use at the mo
:rotfl:
He has other things to do first for 1.03 but will tap him up when he isnt flat out
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Old 03-10-07, 09:39 PM   #24
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No problem.
I'll probably trace ID's and such on way to California.
If I'm correct on the node thing, no problem.
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Old 03-10-07, 10:08 PM   #25
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Thanks, in my old version (before GWX) I only ever had 1, why I don't know, but since I was using around 100 mods who would know where to look!

Edit: This is the original thread:
http://www.subsim.com/radioroom/show...ghlight=Payoff
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Old 03-10-07, 10:17 PM   #26
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The one thing I never did before I lost my GWX install
was look at the files.
I needed to learn Stock SH3 first and that is how I've worked to this day.
If I can't handle stock, then GWX would be the bullet to put me down.
Now that I have reached a level of understanding of stock that I'm
comfortable with,
I'll start looking at the Super mods files to get an even deeper
insight.
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