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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Excellent. If you are willing/able to add this thing as a unit like DivingDuck's debris I would really be interested in seeing different uniforms for the human figure - say, a stoker, ship's officer, soldier, civilian passenger...
Survivors as a unit would have major possibilities. On the date of the sinking of the "Laconia" or "Bismarck" or whatever we could script in large numbers of them at the appropriate latitude and longitude - not thousands, obviously; a couple dozen would suffice. As for other objects, how about having liferafts and life rings? Wooden planks, unused life vests, and oil drums would not be out of place either. You could also have a crewman model that is not clinging to a box, since the life vest alone would keep him afloat. There could be life jacketed figures arranged in a ring - survivors would sometimes clip their vests together to try and make themselves easier to spot. |
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#2 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Great ideas, mate !
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#3 | ||
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
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![]() Quote:
the man you see in the pictures is dd's barrel with a different model so it can be scripted as a unit in the mission editor just as his barrel can be. the .dat file for dd's barrel already has 4 different textures that are chosen randomly so i can add atleast 4 (if someone could instuct me on how to increase the amount of textures i could add more) a man with no box would be easy to do, i would just get an existing man from the game and change his arms. so he is not holding an invisible weapon. as for a link of men in a circle, would you prefer this as one model? this could be done, however it might have an impact on the game. i have a liferaft (you may have seen it on dd's debris thred) it is based on a one man luftwaffe raft so i could put a man in it with a pilots uniform or just have it empty (or both ofcourse) Quote:
thanks for looking and keep the ideas coming! |
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#4 |
Frogman
![]() Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
Posts: 305
Downloads: 30
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Seriously good stuff thefretmaster.
I'm looking forward to a developement of this mod. ![]()
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![]() GWX1.03/Cmdr2.7/plus all sorts of tweaks
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#5 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
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![]() ![]() i have some other work to do first =, but i will continue work on this asap, i hope to add the dinghy this evening |
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#6 |
Stowaway
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I just finished implanting extra textures so, along with DD, Cobalt, Ref, and others I'm sure teaching you to add textures won't be much of a problem.
Nice to see we have moved beyond the "should we-shouldn't we". |
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#7 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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yeh nice one mate
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#8 |
Stowaway
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Maybe we could grab one of the dock people
that wave and add them into this. ![]() Give them a more real feel!! ![]() |
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