SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-09-07, 05:05 PM   #1
thefretmaster
Officer
 
Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
WIP survivors! (warning large images)

First of all may i thank everybody here that has offered me help getting me going, especially Privateer (helped me import my first model and im learning hex from his thread), Diving Duck (sent me a tutorial for exporting models properly from max and that), and Mush Martin for his advice to all of you and anyone else who has chipped in along the way.

right now onto my work. as of yet i only have one finished one part of this.
i have used DD's barrel as a basis for this and i have imported a new model of a man holding on to a box as if he is drowning in the water.




i am also working on adding a few of these men instead of the boxes that float up when a ship sinks (this has already been succesfull, i just need to update the model and re texture the original boxes) they bob around a tad to much untill they sink (beybe someone could help me edit this so they stick around longer and are slightly more stable)

i also have a dinghy model that could be implimented in either of these ways (or both)

feedback would be exelent and i would especially like ideas for other objects that people think should float to the surface.

thanks for looking

Fret
thefretmaster is offline   Reply With Quote
Old 03-09-07, 05:13 PM   #2
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by thefretmaster
First of all may i thank everybody here that has offered me help getting me going, especially Privateer (helped me import my first model and im learning hex from his thread), Diving Duck (sent me a tutorial for exporting models properly from max and that), and Mush Martin for his advice to all of you and anyone else who has chipped in along the way.

right now onto my work. as of yet i only have one finished one part of this.
i have used DD's barrel as a basis for this and i have imported a new model of a man holding on to a box as if he is drowning in the water.




i am also working on adding a few of these men instead of the boxes that float up when a ship sinks (this has already been succesfull, i just need to update the model and re texture the original boxes) they bob around a tad to much untill they sink (beybe someone could help me edit this so they stick around longer and are slightly more stable)

i also have a dinghy model that could be implimented in either of these ways (or both)

feedback would be exelent and i would especially like ideas for other objects that people think should float to the surface.

thanks for looking

Fret
Do they blow up when ya shoot em do they come with Japanese army uniforms. and Indian army uniforms. I hear this mod calling my name somehow.
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 03-09-07, 05:18 PM   #3
thefretmaster
Officer
 
Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
Default

they do not blow up when you shoot them (i tried ) also they sit too high in the water for torps . i could create different uniforms for the model that just stays there (pictured(like dd's barrel)) as this has the 4 different textures.

the people that float to the surface from ships (unless i can add random/multiple texturing) will have one texture.

also i want to add a dead crewman face down in the water as im sure they cant all find little boxes to hold!
thefretmaster is offline   Reply With Quote
Old 03-09-07, 05:21 PM   #4
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by thefretmaster
they do not blow up when you shoot them (i tried ) also they sit too high in the water for torps . i could create different uniforms for the model that just stays there (pictured(like dd's barrel)) as this has the 4 different textures.

the people that float to the surface from ships (unless i can add random/multiple texturing) will have one texture.

also i want to add a dead crewman face down in the water as im sure they cant all find little boxes to hold!
I kinda had been just teasing a bit a bout my forum name but that last
bit is a good touch.

MM
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 03-09-07, 05:26 PM   #5
thefretmaster
Officer
 
Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
Default

lol ok
thefretmaster is offline   Reply With Quote
Old 03-09-07, 06:02 PM   #6
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I get some stuff done here and I'll whip up a rule for
Mini tweaker and debris files for you.
the height of the debris in water can be adjusted
in the dat file.
It will be in the rules.
  Reply With Quote
Old 03-09-07, 06:05 PM   #7
thefretmaster
Officer
 
Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
Default

ok cool thanks man
thefretmaster is offline   Reply With Quote
Old 03-09-07, 06:12 PM   #8
Shepelly
Soundman
 
Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
Downloads: 43
Uploads: 0
Great Job TFM, and all the modders who helped. Good to see crew finally in the water.

Can't wait to use this
__________________
Shepelly is offline   Reply With Quote
Old 03-09-07, 06:15 PM   #9
thefretmaster
Officer
 
Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Shepelly
Great Job TFM, and all the modders who helped. Good to see crew finally in the water.

Can't wait to use this
cheers mate ... but tbh if i was the crew i'd rather not be in the water
thefretmaster is offline   Reply With Quote
Old 03-09-07, 10:45 PM   #10
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Default

Awsome addition if it works
Venatore is offline   Reply With Quote
Old 03-09-07, 10:59 PM   #11
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Would be nice to know the trigger and be able to mix debris and survivors.
Ref asked once about a trigger awhile back but I never saw anymore
about it.
  Reply With Quote
Old 03-09-07, 11:46 PM   #12
Shepelly
Soundman
 
Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
Downloads: 43
Uploads: 0
:rotfl:True....It should have read survivors, But as long as its not my crew:rotfl:
__________________
Shepelly is offline   Reply With Quote
Old 03-10-07, 01:13 AM   #13
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,709
Downloads: 300
Uploads: 0


Default

Excellent. If you are willing/able to add this thing as a unit like DivingDuck's debris I would really be interested in seeing different uniforms for the human figure - say, a stoker, ship's officer, soldier, civilian passenger...

Survivors as a unit would have major possibilities. On the date of the sinking of the "Laconia" or "Bismarck" or whatever we could script in large numbers of them at the appropriate latitude and longitude - not thousands, obviously; a couple dozen would suffice.

As for other objects, how about having liferafts and life rings? Wooden planks, unused life vests, and oil drums would not be out of place either. You could also have a crewman model that is not clinging to a box, since the life vest alone would keep him afloat. There could be life jacketed figures arranged in a ring - survivors would sometimes clip their vests together to try and make themselves easier to spot.
iambecomelife is offline   Reply With Quote
Old 03-10-07, 05:43 AM   #14
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

Great ideas, mate !

__________________
Alex is offline   Reply With Quote
Old 03-10-07, 06:56 AM   #15
thefretmaster
Officer
 
Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by iambecomelife
Excellent. If you are willing/able to add this thing as a unit like DivingDuck's debris I would really be interested in seeing different uniforms for the human figure - say, a stoker, ship's officer, soldier, civilian passenger...

Survivors as a unit would have major possibilities. On the date of the sinking of the "Laconia" or "Bismarck" or whatever we could script in large numbers of them at the appropriate latitude and longitude - not thousands, obviously; a couple dozen would suffice.

As for other objects, how about having liferafts and life rings? Wooden planks, unused life vests, and oil drums would not be out of place either. You could also have a crewman model that is not clinging to a box, since the life vest alone would keep him afloat. There could be life jacketed figures arranged in a ring - survivors would sometimes clip their vests together to try and make themselves easier to spot.
thanks for the ideas. i actually have quite a few of these already, albeit not finished but they are there.

the man you see in the pictures is dd's barrel with a different model so it can be scripted as a unit in the mission editor just as his barrel can be. the .dat file for dd's barrel already has 4 different textures that are chosen randomly so i can add atleast 4 (if someone could instuct me on how to increase the amount of textures i could add more)

a man with no box would be easy to do, i would just get an existing man from the game and change his arms. so he is not holding an invisible weapon. as for a link of men in a circle, would you prefer this as one model? this could be done, however it might have an impact on the game.

i have a liferaft (you may have seen it on dd's debris thred) it is based on a one man luftwaffe raft so i could put a man in it with a pilots uniform or just have it empty (or both ofcourse)

Quote:
Would be nice to know the trigger and be able to mix debris and survivors.
Ref asked once about a trigger awhile back but I never saw anymore
about it.
i dont know about this, do you mean that you could randomly have different units floating to the surface?? the dat file for the in game debris has space for i think 5 small boxes and 3 large boxes, i think this suffices for a good mix. again if more objects could be added this would be good.

thanks for looking and keep the ideas coming!
__________________
Check out my band
www.myspace.com/retrostate
thefretmaster is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.