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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Mate
![]() Join Date: Mar 2004
Location: Denver, CO
Posts: 58
Downloads: 25
Uploads: 0
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It's from the latest written dev diary, and according to that diary, it is a complete world:
"In SH3 the world was kind of flat and the ships were very stubborn in not crossing the line when reaching the end of the map by turning 180 degrees. The Pacific Ocean was split in two beyond recognition. The first thing to do was to put everything on a cylinder so that the map scrolls, fish from both sides of the Pacific are reunited, the first AI trip around the world is actually possible..." |
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