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Old 03-05-07, 01:26 PM   #1
joea
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Originally Posted by Tobus
Thanks Joea, that clears that up! Do you know anything about my remark about DC's messing up ASDIC'ing for 10 minutes?
I read they have, but not in SH3 apparently. I think GWX did something to simulate DCs messing up the ASDIC but not sure.
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Old 03-05-07, 01:42 PM   #2
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Originally Posted by joea
Quote:
Originally Posted by Tobus
Thanks Joea, that clears that up! Do you know anything about my remark about DC's messing up ASDIC'ing for 10 minutes?
I read they have, but not in SH3 apparently. I think GWX did something to simulate DCs messing up the ASDIC but not sure.
Don't think so. I got plastered bigtime last night by no less than 4 escorts. I lived to tell the tale, but at times it almost sounded like an MP-40 with DC's going of. Still, one of the buggers was happily pinging away at me.
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Old 03-12-07, 07:18 AM   #3
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Great post, it was a really nice read. One question though, when talking about early war sonar en later war sonar. When was the change? somewhere late 42?
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Old 04-02-07, 04:07 AM   #4
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Quote:
Originally Posted by joea
Quote:
Originally Posted by Tobus
Thanks Joea, that clears that up! Do you know anything about my remark about DC's messing up ASDIC'ing for 10 minutes?
I read they have, but not in SH3 apparently. I think GWX did something to simulate DCs messing up the ASDIC but not sure.
It is in GWX ...but only for a few minutes
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Old 04-09-07, 09:24 AM   #5
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One thing I don't see modelled in Ducimus 1st post is the lack of shallow depth coverage for sonars:hmm: A U-Boat at periscope depth can be heard by hydrophones, but can't be pinged by ASDIC. Why is the asdic cone then fully convering all area till the surface? I believe I saw a "MinDepth" para meter in SH3 Mini Tweaker (Set to zero in both stock SH3 and GWX), while it should have been deeper. Anyone can confirm the effect of that parameter and if reads the depth of sonar cone at the maximum horizontal range?
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Old 04-09-07, 05:31 PM   #6
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Any advice about the actual pinging and how to know when they've locked onto you or if they are just pinging randomly?

I'm curious becuase sometimes when I'm being pinged its like they're right on top of me and the frequency of the pings increases til I get the classic "depth charges in the water sir". However sometimes its like they're pinging and they pass nearby and don't pick me up.
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Old 04-12-07, 10:14 PM   #7
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Quote:
Originally Posted by Hitman
One thing I don't see modelled in Ducimus 1st post is the lack of shallow depth coverage for sonars:hmm: A U-Boat at periscope depth can be heard by hydrophones, but can't be pinged by ASDIC.
In GW11A that was true, but not in GWX. Theres a Min and Max elevation of trhe beam. A minElevation of 0 means the beam is horizontal to the surface with no blind area. In GW11a there was a min elevation of like 9 or 15 or some such number, which angled the upper part of the beam downward, creating a blind spot. This is why people could stay at periscope depth and not get pinged. I always thought this was really cheesy and am glad it was removed in GWX.


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Originally Posted by P_Funk
Any advice about the actual pinging and how to know when they've locked onto you or if they are just pinging randomly?
Nope. They generally don't ping without reason, but just because their pinging doesnt neccessarily mean they have a strong signal on your position.
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Old 04-18-07, 12:43 PM   #8
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Default Now they tell me :D

I really really wish I had read this entire thread in the quiet moments at work before doing this:




Maybe the brave crew of U-36 might have returned home to collect their medals and appreciation from the Frauleins

The 5 tribal DDs escorting this here HMS Hood really didn't appreciate me doing this

My first patrol in GWX, what an introduction
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Old 04-27-07, 03:05 AM   #9
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Quote:
Originally Posted by KeptinCranky
I really really wish I had read this entire thread in the quiet moments at work before doing this:

Maybe the brave crew of U-36 might have returned home to collect their medals and appreciation from the Frauleins

The 5 tribal DDs escorting this here HMS Hood really didn't appreciate me doing this

My first patrol in GWX, what an introduction
My first patrol after GWX, I got pwnd by a cargo ship with one deck gun (yes, I used to play stock SH3 with my deck gun blazing, using torpedo only as back up... I was a good shot, usually taking out their deck gun within seconds!)
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Old 04-29-07, 07:02 AM   #10
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played GWX for 2 campaigns and it is enough for me, I went back to the vanilla version of SH3 plus some eye candy mods. I liked the challenging AI DD ability, but I didn't like some few particulars: why some bullets from gun's planes reduced my hull at 76% very easily, and why my guns are so weak agaisnt enemy boats and merchants? Also the vanilla version of the ocean has a better appearance on my monitor. Playing the vanilla SH3 I'm missing the escorted merchants.
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Old 04-29-07, 09:38 AM   #11
Kaleu. Jochen Mohr
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Quote:
Originally Posted by cunnutazzo
played GWX for 2 campaigns and it is enough for me, I went back to the vanilla version of SH3 plus some eye candy mods. I liked the challenging AI DD ability, but I didn't like some few particulars: why some bullets from gun's planes reduced my hull at 76% very easily, and why my guns are so weak agaisnt enemy boats and merchants? Also the vanilla version of the ocean has a better appearance on my monitor. Playing the vanilla SH3 I'm missing the escorted merchants.
yea thats tru.

i always liked to blast them to smitherines with the deck gun...

but there is a mod (a bit cheating) called UBERBOOT wich can destroy enemy ships in 10 seconds.
and if you hit a destroyer in his side he is dead imediatly...

i played with uberboot 1 mission and look what my kill's were




the only bad thing is... it doesnt work with SH3commander
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Old 04-29-07, 10:18 AM   #12
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uberboot could be good, but it is too "uber" for my taste, I wish my boat a bit stronger and not almost sink for some bullets hits.
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Old 04-29-07, 10:43 AM   #13
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Quote:
Originally Posted by cunnutazzo
played GWX for 2 campaigns and it is enough for me, I went back to the vanilla version of SH3 plus some eye candy mods. I liked the challenging AI DD ability, but I didn't like some few particulars: why some bullets from gun's planes reduced my hull at 76% very easily, and why my guns are so weak agaisnt enemy boats and merchants? Also the vanilla version of the ocean has a better appearance on my monitor. Playing the vanilla SH3 I'm missing the escorted merchants.
Because the U-boat hull is a pressure hull... not an armored hull. There is an enormous difference between the two concepts.

U-boats could take very little in the way of direct-fire projectile damage. You will find no "Tiger Tank U-boats" in GWX.

Gentlemen lets stay on topic please.
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