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#1 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#2 | ||
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
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#3 |
Loader
![]() Join Date: Sep 2006
Location: Nijmegen
Posts: 83
Downloads: 16
Uploads: 0
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Great post, it was a really nice read. One question though, when talking about early war sonar en later war sonar. When was the change? somewhere late 42?
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#4 | ||
Chief of the Boat
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#5 |
Pacific Aces Dev Team
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One thing I don't see modelled in Ducimus 1st post is the lack of shallow depth coverage for sonars:hmm: A U-Boat at periscope depth can be heard by hydrophones, but can't be pinged by ASDIC. Why is the asdic cone then fully convering all area till the surface? I believe I saw a "MinDepth" para meter in SH3 Mini Tweaker (Set to zero in both stock SH3 and GWX), while it should have been deeper. Anyone can confirm the effect of that parameter and if reads the depth of sonar cone at the maximum horizontal range?
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One day I will return to sea ... |
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#6 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Any advice about the actual pinging and how to know when they've locked onto you or if they are just pinging randomly?
I'm curious becuase sometimes when I'm being pinged its like they're right on top of me and the frequency of the pings increases til I get the classic "depth charges in the water sir". However sometimes its like they're pinging and they pass nearby and don't pick me up. |
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#7 | ||
Rear Admiral
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#8 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
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I really really wish I had read this entire thread in the quiet moments at work before doing this:
![]() Maybe the brave crew of U-36 might have returned home to collect their medals and appreciation from the Frauleins ![]() The 5 tribal DDs escorting this here HMS Hood really didn't appreciate me doing this My first patrol in GWX, what an introduction ![]() ![]() ![]() ![]() |
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#9 | |
Swabbie
![]() Join Date: Apr 2007
Posts: 13
Downloads: 0
Uploads: 0
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#10 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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played GWX for 2 campaigns and it is enough for me, I went back to the vanilla version of SH3 plus some eye candy mods. I liked the challenging AI DD ability, but I didn't like some few particulars: why some bullets from gun's planes reduced my hull at 76% very easily, and why my guns are so weak agaisnt enemy boats and merchants? Also the vanilla version of the ocean has a better appearance on my monitor. Playing the vanilla SH3 I'm missing the escorted merchants.
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#11 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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i always liked to blast them to smitherines with the deck gun... but there is a mod (a bit cheating) called UBERBOOT wich can destroy enemy ships in 10 seconds. and if you hit a destroyer in his side he is dead imediatly... i played with uberboot 1 mission and look what my kill's were ![]() ![]() ![]() the only bad thing is... it doesnt work with SH3commander ![]()
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#12 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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uberboot could be good, but it is too "uber" for my taste, I wish my boat a bit stronger and not almost sink for some bullets hits.
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#13 | |
GWX Project Director
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U-boats could take very little in the way of direct-fire projectile damage. You will find no "Tiger Tank U-boats" in GWX. Gentlemen lets stay on topic please. |
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