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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Does SH3 Commander only load the appropriate skins on patrol *start*? What if, while playing Sh3, you switch around campaigns - play a 1944 one for a bit, jump to a 1941 campaign, etc.
Can SH3 Commander handle that, or are the skins 'fixed' at launch time? |
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#17 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Someones been a busy little bee
Someones been a busy little bee. This is an outstanding addition. I thank you for hard work on consolidating this as a package, I can see alot of long hours sitting in front of the screen to present this to the forum members
Much appreciated. ![]() Last edited by Venatore; 03-05-07 at 03:27 AM. |
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#18 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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#19 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I've updated the GWX webpage with these links and will add more as they become known to me.
@XanderF: Boris is right. Pls consult the SH3Cmdr Help.html file for more information. ![]() Ichy, great work mate! ![]() |
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#20 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Great! Can't wait to try it out!!
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#21 |
Bosun
![]() Join Date: Apr 2005
Location: Vienna,Austria
Posts: 67
Downloads: 271
Uploads: 0
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hi!
great pictures...........but filefront ![]() ![]() mfg lupo! |
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#22 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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Most Excellent, Have downloaded (whew) and once I have finished this patrol I'll install, Thanks!
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Sub captains go down with their ship! |
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#23 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Great work! Thank You for this very nice addition!
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#24 |
Sailor man
![]() Join Date: Jan 2006
Posts: 47
Downloads: 0
Uploads: 0
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I have updated the first post with mirror links for those having trouble with FileFront.
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#25 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Truly amazing job, Ichneumon, congrats
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#26 |
Mate
![]() Join Date: Apr 2005
Location: Manchester
Posts: 59
Downloads: 287
Uploads: 0
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Got them Love them Brilliant job Guys
![]() Most Exellent they are fantastic in game.
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Enjoy the War for the peace will be Hell. |
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#27 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Guys, truly great work! -
![]() ![]() ![]() ![]() I'm downloading them now, and have a couple of the archive files already. Question is, I like the idea of installing them via JSGME - keeps it 'cleaner', but after extracting the two archives I have I have a file directory like this: GWX Skin Pack - Destroyers Date Then a list of files called: 19390901 19391001 19391101 etc. etc. Thing is, at what point do I copy them into the MODS folder for JSGME? Do I just take all the 19390901 type folders, or from date beforehand? How does it know if a 19390901 file is a destroyer or escort etc. etc.? Hope this makes sense, but I'm not seeing them in-game, so must be doing something wrong! Cheers all! Px3000 Update - Now have all 4 archive files downloaded. |
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#28 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#29 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Yes I've seen that, but it refers to doing it manually. Others have it working via JSGME. If I take all folders from the DATE folder in each archive file some of them are named the same. So you can't put them all in together. So thats why I'm asking if it needs to have a 'header' for example.
EDIT - Just re-read melnibonians suggestion - using two JSGME's - one for SH3, the other used in SH3 Commander to add these files. |
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#30 |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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To install the skin pack using JSGME:
1. Copy JSGME.exe from your \SilentHunterIII folder to your \SH3 Commander folder. 2. Run the JSGME.exe in your \Sh3 Commander folder once (Just double click on it). Don't do anything while you're in it. Then close it. (This creates an Sh3 Commander\MODS subfolder). 3A. Unzip GWXSkinPack_CapitalSHips.7z directly to \Sh3 Commander\MODS folder (You should now see that a \Sh3 Commander\MODS\GWX Skin Pack - Capital Ships subfolder has been created. If not, you've unzipped it to the wrong place.) 3B. Repeat step 3A, using the GWXSkinPack_Destroyers.7z 3C. Repeat step 3A, using the GWXSkinPack_Escorts.7z 3D. Repeat step 3A, using the GWXSkinPack_Merchants.7z 4. Run JSGME.exe in the \Sh3 Commander folder again. You should now see all 4 mods in the window on the left side. Enable the GWX Skin Pack - Capital Ships mod by highlighting it in the window on the left side, then click the Right Arrow. This will move it to the window on the right side (which indicates that it is enabled). Repeat this for the other three mods (Destroyers, Escorts, Merchants), as well. Exit JSGME. 5. Run Sh3 Commander as usual to launch your game. NOTE: It will take considerably longer than usual, while it copies all of those files. |
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