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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Eternal Patrol
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Destroyer Command had scripted mission, as in SH2, but with a surface ship game it seemed okay, since they didn't get orders to sail into enemy territory alone and "Sink 'em all!"
In DC you had missions starting at Norfolk, escorting a task-force to Panama (all the while looking for nasty German u-boats, escorting tankers across the Pacific, joining a Dutch cruiser task-force through a nasty fight with Japanese surface forces (I never survived that one). Later on you took command of destroyer squadrons. Modders made some cool mini-campaigns for it, including ones where you ran Battleship groups, even Japanese; it was fun.
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“Never do anything you can't take back.” —Rocky Russo |
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