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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sink'em All
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It's looking better all the time, don't ya think guys? Thanks for the link, MSgalileo.
![]() cdersubron7 ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#17 |
Cold War Boomer
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It's like ripping open the box and taking the frist look, but we can't put it in the slot,
uh you know the uh ![]() ![]() Thanks MSgalileo ... If you get anything on the MP mode let us know.
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#18 |
Ace of the Deep
![]() Join Date: Oct 2006
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Thank you for those screens. It's good to see additional options available.
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#19 | |
Ocean Warrior
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Location: Norway
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Anyone here who can help?
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#20 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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#21 |
Sea Lord
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Location: Hamburg, Germany
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Thanks for the screens!
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#22 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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I see options for "Post-Processing effects" and "Full Scene-Glare"!
It looks like there may be a way to turn off the HDR type look afterall!!! WOOT! ![]()
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
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#23 |
Ace of the deep .
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Excuse my ignorance but what is HDR again ?
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#24 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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whow !!
![]() A lot of configuration options. it´s very good for high end, middle and low performance computers ![]() ![]() HDR high dinamic range. far cry and half life "lost coast " can use it, its a simulation of the eye reaction to the light i think . variation of the light intensity depending of the clouds for example. my 6600 is compatible with it
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#25 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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http://en.wikipedia.org/wiki/High_dynamic_range_imaging It's what gives the graphics that hazy/glare look.
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
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#26 | |
Mate
![]() Join Date: Apr 2005
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In computer graphics and photography, high dynamic range imaging (HDRI) is a set of techniques that allow a far greater dynamic range of exposures (i.e. a large difference between light and dark areas) than normal digital imaging techniques. The intention of HDRI is to accurately represent the wide range of intensity levels found in real scenes ranging from direct sunlight to the deepest shadows. |
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#27 | |
Navy Dude
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Location: California, USA
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![]() Oh, and a ![]() |
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#28 |
Ocean Warrior
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Location: Norway
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Zajebista!!
:p
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#29 | ||
Weps
![]() Join Date: Nov 2004
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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