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#8 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
Whether this is necessary, I have never tested. BUT, the ME does it so that's good enough for me. And many times I've removed one group or unit entry and caused no ill effect, although, I would guess if I had removed an entry that was referenced in the current mid-patrol save game, then well, it may be a different matter. Thus I think if the programme simply removed the "out of scope" scripting everything *should* be OK. Save games seem to get more upset if units that are expected to be there at that time are not, so this means simply don't make changes mid-patrol. Provided the programme makes no changes to the remaining entries, I can't see where there'd be problems. Just look at GWX Patch 1.02 - it made hundreds of mis file changes and most careers continued to work. The only careers that failed were those that had "pointers" to units or scripting that no longer existed at that time frame. BBW or Rubini are prolly better placed to comment in this regard. But my gut feeling is that it may cause more problems than it's worth (and this is assuming that removing entries creates no CTDs of its own) - to be blunt, some players have enough problems keeping up with JSGME and SH3Cmdr housekeeping. As the programme would need to maintain backups of the "pre-modified" mis files, there will be another set of backups (or at the least changes) for players to keep track of. All for what, one, two minute load gain? And what if a player dies and decides to load an earlier save? The reason behind the resulting CTDs may not be obvious to them at first (ie "D'oh, I forgot I was running x"). It's why I haven't released any of my SH3 tools to anyone other than a few people. But just like JSGME and SH3Cmdr, if players still want such a tool taking this very likely risk into account, go for it - either way it's certainly an idea worth discussing. ![]() |
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