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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
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Mau: Go to Bill Nichols site SubGuru http://www.subguru.com/
DW Custom Scenarios - 'Other peoples..' DL - KaraSeaStratA and NATO_EXWAR_Exercise Both contain professional class PP presentations. Edit: These are not Tutorials but demonstrate the potentials for cutting-in supporting material for any aspirant tutorial scenario designer.
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Liberty, Equality, Fraternity Last edited by Bellman; 03-02-07 at 03:16 AM. |
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#2 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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If you want a nice, safe sub mission to practice with, try "We Dive at Dawn" from my site.
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#3 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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And make yourself a simple one on one mission, sub verses sub, this is what i do to teach myself the game as i find the campaign missions buggy and im not fully 100% uber commander. Two subs one the Seawolf the other the Kilo or Akula, just make sure your zoomed in very close before making the mission nothing like creating a cool mission only to realise the enemy sub you placed is 10,000 miles away from you! Unkowningly your just spent the last 4 hrs playing the mission while pulling your hair out trying to find that REALLY quite Seawolf!. You never will shes way to far away!. ![]() I have found the Kilo is the best sub for me to learn in, its not all that easy and trying to go up against a Seawolf its pretty hard as she will usually find me first but i have read on here of players easily sinking a Seawolf with a Kilo, im yet to do it ![]() ![]() ![]() Then when u start getting better at it, make your missions a bit harder, add in some destroyers, helicopters roaming around, maybe a carrier or supertanker just for target practice & have a couple of seawolfs guarding her and some friendlies just to piss of your sonar man or more like, to confuse yourself. ![]() |
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#4 |
Gunner
![]() Join Date: Feb 2007
Location: Desert Island
Posts: 96
Downloads: 34
Uploads: 0
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I have this game for more than a year now. I have it installed, runned, played, frustrated over, and uninstalled. Despite all these I know there is a promising game but work, daily business, and other games (Red Storm Rising, Covert Action, Napoleon's Great Battle Series) get in the way. Last month I reinstalled it, downloaded and printed tons of material, determined to learn the game once and for all. So far I have a rough idea how the sonars and TMA work, but can't say I have mastered 5% of the game.
Please, Sonalyst, make us tutorial missions for at least every platform! If it can't be implemented with existing script, at least provide written instructions to be consulted side-by-side. I'm sure there is a rewarding game experience in DW but I can't recommend it to anyone but the most hardcore of submariners. And I want to recommend it to my friends who are potential submariners! |
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#5 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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As I use to make (and few times finish) missions, I asume my part of responsability on not creating such missions.
The point is that most of us learned playing Sub Command and 688i (and others, of course), and, honestly i dind't thought on creating tutorials... When I finish the two projects on wich I'm working I will try to create, no tutorial missions, but a kind of naval akademy to learn the basics...
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#6 | |
Frogman
![]() Join Date: Mar 2002
Posts: 303
Downloads: 0
Uploads: 0
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As one who has played 688i and subcommand a little bit I am now just realizing why I know more about the subs than the other platforms. Maybe that is why I choose to play and learn the helicopter and the P3C airplane first in DW. And now I am working on learning to use the FFG ship.
Maybe a few tutorials on the FFG, Helo and P3C would be more needed than on the subs? Any thoughts on this idea? If I knew how to make missions I would set it up to work on the fundamentals for each platform. A simple mission with one ship or plane to contend with. Each mission would be structured to learn on component or two on each platform. Then another training mission could be made for other components of each platform until all the platforms are well known. For example using the FFG. I would make a mission with the FFG against one submarine. Even this is complex as the FFG drive can use one or two helicopters to help locate the sub or the driver of the FFG can drop buoys from his own ship and then use these to find the sub. Or he could use the towed array and use tma to track the sub. To kill the sub he can use the attached helo's or the ships own torpedoes. And this is just in SINGLE Player MODE. Then you can add in the Auto crew or the player can take control over the stations. An things will change if you are playing a Multilayer game and have someone else flying a player controlled helicopter or P3C. That would complicate things much more. For without voice over Internet ability it would be hard to actually coordinate a game. So one would have to learn to setup and use Teamspeak and also be able to setup the server for a multiplayer game. It's been a long time since I have used VOIP software and I never was able to really get good at hosting a game. My old computer didn't have the power to handle all that at one time. But I would break the game down into it's component parts and train on each part until I had learned all parts of the game. Even that's complicated because of the connections that must be know between two stations. For example the Weapons Coordinator is interconnected with the weapon control station. And you must control the CWIS when launching and controlling helos. Then there is safe winds and pitch and green decks etc. I am finding the FFG the most complicated platform to learn so far. I tried one of the stock missions and the first time I played that mission I had two torpedoes fired at me within a few minutes. I didn't even have any time to learn anything. Now that type of mission may be OK for the experienced player but for a total newbie it was not what I was looking for. I made some new missions to play but then I put the sub over 100 miles away from my ship. I sent my helicopter out to drop a buoy but lost the link to the helo when it went away to far. I tried to figure out how far the helo can get from my FFG before I lost the link but can't find that information in the manual. I am still looking for that info. ![]() Quote:
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Regards, Moose1am My avatar resembles the moderator as they are the ones that control the avatar on my page. |
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#7 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#8 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I want to echo some of the frustration other gamers are voicing regarding lack of tutorials. But, playing SC and then moving on to playing the kilo in DW helped me a lot in learning certain aspects of the game.
I also agree the kilo is a good platform for the new commander (new to these type of modern sub sims, anyway) to first learn. Having come from SH3 I was happy to see there was enough similarity between handling the kilo and a WWII sub so I didn't feel ABSOLUTELY lost. Sort of like easing into a hot bath one toe at a time... ![]()
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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