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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Ok, I've heard that SH4 will have prettier graphics, prettier graphics, prettier graphics, prettier graphics, and prettier graphics. To make my point short, the focus has been mostly on improved graphics (plus some talk of UI, lifeboats, rescue missions, and more radio traffic). But what about improvements that really count, such as gameplay? I am talking about improved ai, improved realism, small and important gameplay details, etc. There has been very little mention of this that I have seen. I know that pretty graphics sell games, but graphics alone do not make a game enjoyable. It appears that the developers may have put too much time and effort focusing on pretty external graphics, while possibly neglecting important gameplay features. I can't say for sure because I don't have SH4 yet, and I hope I'm wrong. Playing the game using free roam camera isn't exactly important if it sacrifices realistic gameplay development. Silent Hunter is supposed to be a simulator, not a first person shooter. If SH4 were to be released so it could be easily modded, maybe I wouldn't be so concerned. But as I am a SH3 modder, I can say that there are too many important things hard-coded (such as ai behavior) in SH3. And I'm fairly sure SH4 will be released the same way. I guess all we can hope for is that they will release the SDK for SH3 so we can fix it right.
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#2 |
Stowaway
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I guess what I was trying to say in my first post is for everyone not to get too excited before we actually get our hands on the game. SH3 was and is a great game, but there were some big disappointments after it's half-finished release. Hopefully SH4 will be released more... ummm ... complete. Will SH4 be all fluff and no filling? We'll see...
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#3 |
Let's Sink Sumptin' !
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Only time will tell.
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#4 |
Weps
![]() Join Date: Nov 2004
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IT will have big shoes to fill but i think SH4 will top SH3 in more ways than graphics....Like better AI, better interface, better codeing and so on.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#5 | |
Stowaway
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![]() Last edited by nvdrifter; 03-02-07 at 12:34 AM. |
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#6 |
Weps
![]() Join Date: Nov 2004
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Well the devs know that to top SH3 there has to be more then just looks or it will not sell as well.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#7 |
Mate
![]() Join Date: Mar 2004
Location: Denver, CO
Posts: 58
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The number one improvement to me is that the game is American subs back in the Pacific theater, just like the original Silent Hunter. No offense to those who prefer the German side of things, but I'm a huge fan of the American sub campaign, so SH4 is a very welcome effort to me.
In regards to the comments about prettier graphics, I say bring it on! Since I did not play either SH2 or SH3, the graphics we've been seeing in recent screenshots and videos, which are lightyears ahead of what SH1 had, are raising my excitment level tremendously. And to confirm this to myself, I just finished playing about an hour of SH1 via DosBox. My goodness, the graphics are bad. Sprites for ships, cartoon clouds and waves, and SVGA resolution (stretched on a widescreen LCD no less). UGH! I cannot wait to see my sub and the enemy ships in 3D; it's going to be fun. ![]() As for gameplay, I can't imagine it being much worse than SH1, and that's still a very fun game, so if it ends up being as good as SH1, I'll be happy. From what I've read, it'll pretty much have all the gameplay features one would need to simulate a WWII sub in the Pacific. I've ready many biographies and books about the American sub force, and have many expectations of what a proper sub sim should be, yet I have no worries that Silent Hunter 4 will miss the boat (Pun intended). Still, in the end, I'm getting a bit bothered by all this negativity. I don't think it's very proper to damn, or praise, the game before it's released. Let's give the developers the opportunity to succeed or fail on the merits of the final product, not screenshots or videos of pre-release builds. |
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#8 | |
Stowaway
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#9 |
Ace of the deep .
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After SH4 where is there to go in the series . Nowhere , so release the SDK and the subsim community can mod SH4 and SH3 and the game will last and sell for years .
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#10 | |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
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#11 |
Ace of the deep .
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An add-on for SH4 to complete the world and include germany and britain would be nice . Getting back to the thread , i read on a review how the AI is now Quote " super intelligent". or something to that effect .
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#12 | |
Medic
![]() Join Date: Feb 2007
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"Why doesn't [X] have [Y]?! Everyone wants [Y]! They're just dumbing down gameplay and ratcheting up the graphics to snag the main stream gamer! I'll never spend my money on this crap, but I'm still the one and only authority of the quality of the game. If you buy the product you have personally offended me and have no taste." They've mentioned the interface more often than I could say, and they've supposedly included many more ships than there were in III. It looks like the atmosphere within the sub has improved, we've seen screens of crew members knocked off their feet and the crew management is improved, as is damage control. It looks promising to me. |
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#13 |
Bosun
![]() Join Date: Feb 2007
Location: Germany
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Well, to be honest it is not like the eyecandy is just a gimmik for this game. Considering the hardcoded limited visibility of 5km in SH3, I think this "eyecandy" shown in SH4 is more than just to please the eye.
Besides that, the screenies show different other things, that are not pure eyecandy: Very detailed damage-modell with different system and repair-queue with priorities, completely reworked crew management, functional systems modelled and readable from the interior view, even without actually jumping to the station, ability to participate in historical engagements and landing operations, reassigning of missions while at sea, ability to follow not mission-critical information to earn some extra points (e.g. for rescuing aircrews, even if not assigned to that task, when operating in a combat or airstrike-area), different mission-objectives, refuel and rearm at sea,.... I agree, that I'd very much like to see the US submarine groups of 4-5 move and engage together, to hunt down and engage the famous and most advanced Japanese submarines, like the I400-the famous submarine aircraft-carrier, etc... and also that I'm wondering if the crew really stands talking on the deck, while their ship is torn in two, etc. But then, we also have little information on the positive side. In one of the previews it was stated they rescued a crew from a sunk ship and got the credits, even if it was no mission goal, for example. There's just to little information, yet, to really have a reason to panic.
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#14 |
Medic
![]() Join Date: Feb 2007
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Be careful what you wish for regarding the crew of ships. The biggest advantage this game has in terms of performance is that it focuses on a few large and relatively static objects. They move, but little on the ship actually does. You animate a dozen or so sailors on a ship in a complex way and the framerate won't drop noticably, but what happens when you run into a large convoy. Suddenly not only is your computer projecting a highly dynamic backdrop, the sea, and a series of eplosions and activity, but also a hundred or so individual sailers running around on the decks. And they all have to change behavior whn something happens. And they all have to have seperate actions and paths, so it doesn't look like a coreographed Broadway musical. And so on, and so on.
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#15 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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I'm sure that SH4 will have improved gameplay, such as sensors, the issues with uber dd's & dc's dropping with pinpoint accuracy (even in 1939), sonar, etc are problems that I would like fixed, another is when your TC drops back to 1x your sub has been bombed then the WO says "Aircraft", no kidding! down I go!!:rotfl:There have been so many complaints with this sort of thing that I'm sure the problems would have been addressed, especially since the engine is basically the same.
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