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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#107 |
Grey Wolf
![]() Join Date: Apr 2005
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But Im not goin to look at the bottom or page two for this thread.
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#108 |
Eternal Patrol
![]() Join Date: Dec 2006
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azn if you go to thread tools and subscribe to the thread
then you can just go to your user cp in the top bar and pull up your subscriptions no need to search. try that out. MM |
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#109 |
Bosun
![]() Join Date: Feb 2007
Location: Inside an iron coffin
Posts: 63
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1 Uberboot VS 1 Large Convoy
![]() Harbor surface attack. ![]() And the final tally: ![]() Could've been larger, though. At the end I have 30 torps left and 115 SS shells. I only fired one forward spread, all the others were gun kills.
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BTW, hacked 8k impulse, 8k range, 40 knot, 179 degree turn rate Zaunkonig II is killer. ![]() Last edited by zaunkonigII; 03-01-07 at 01:42 AM. |
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#110 | |
Bosun
![]() Join Date: Feb 2007
Location: Inside an iron coffin
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![]() Quote:
Gun sights Crew positions (at least 3 more on the gun deck) Forward gun has visible crew. Never mind the paint, it can be released with a later version or as an optional add-on. As for playability, the boat is very playable as it is, only some small visual problems left. BTW, my game crashes when I used your mission, so I used the campaign. Is there other stock missions available with LOTS of aircraft and enemies?
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BTW, hacked 8k impulse, 8k range, 40 knot, 179 degree turn rate Zaunkonig II is killer. ![]() |
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#111 |
Eternal Patrol
![]() Join Date: Dec 2006
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Im trying to work up a pair of missions
I suspect the ctd is from a non stock ship included that ive overlooked. the plan is an orientation mission for rookies to learn at ease a single player mission and an Mp mission. Ill focus on the single again first and try to get it out. in the meantime. try deleting the two non functional mtb units in the mission and see if that solves it. Nice pics BTW MM |
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#113 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
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mush what about adding the twin barreled 3.7cm flak insted of the current one (single barrel 3.7cm you can get from the start of the war)
and maybe increase the RoF (rate of fire) and the ammo load:hmm: |
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#114 | |
Eternal Patrol
![]() Join Date: Dec 2006
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single 37 with no sheild is because I can make that one fire at any rate. but I cant improve the vilibility on the twin. I uparmoured and uprated the single no shield if fires as fast or faster than the stock twin 37 is marginally better armoured than the twin but has the advantage of a clear field of view when under air attack and searching for targets while on the gun. Honestly my intention was to go with the twin 20mm no shield up top as well for the very same reasons and is still my intent as far as my own ship goes I think if you swap out the twin 37 on yours and go duke it out for a while with the Fleet air arm youll see what I mean. the one thing that has kept coming up in every situation in surface combat is that situational awareness is the biggest advantage. MM if you do want to try the twin than do this go to basic cfg locate the following section [SUBMARINE_AMMO6];IXB Type=2 Version=0 ForeTubes=4 AftTubes=2 ForeResIntern=4 ForeResExtern=6 ForeResExtra=2 AftResIntern=2 AftResExtern=4 ShellSlots=12 NbYears=7 Renown=7 SNK_MASK=NSS_Uboattype9_SNK_mask Year0=1939 ForeTube00=6 ForeTube01=6 ForeTube02=6 ForeTube03=6 ForeResIntern00=6 ForeResIntern01=6 ForeResIntern02=6 ForeResIntern03=6 ForeResExtern00=6 ForeResExtern01=6 ForeResExtern02=6 ForeResExtern03=6 ForeResExtern04=6 ForeResExtern05=6 ForeResExtra00=6 ForeResExtra01=6 AftTubes00=6 AftTubes01=6 AftResIntern00=6 AftResIntern01=6 AftResExtern00=6 AftResExtern01=6 AftResExtern02=6 AftResExtern03=6 Z01_00=8 ; VIIC/4 M01_00=0 S01_00=3 S02_00=4 <------------------------------(change this to a 2 and save) S03_00=5 <-----------------------(i change this to a 4 to swap single 37 for twenty quad for more aft visibility) SuperCharger_00=1261 Snorkel_00=1262 Batteries_00=1268 AftBatteries_00=1268 Hydrophone_00=1272 Sonar_00=1273 Radar_00=1275 RadarWarningReceiver_00=1282 Decoy_Launcher_00=1284 SonarCoatings_00=1304 RadarCoatings_00=1305 Renown0=1 |
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#115 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
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okay
![]() think im just gonna stick to the regular then |
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#116 |
Eternal Patrol
![]() Join Date: Dec 2006
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honestly the change to the twin twenty really does fill out the gun suite
correctly for what we're trying to do. remember its about the player experience and the bottom line is that not being able to see is frustrating and the mod is supposed to be fun and exciting so seeing the action when you blow the bejesus out of a half dozen mosquito's does add quite a bit to the Feel of it. MM also I do really absolutely recommend that players keep amix of twenty and thirtyseven as hearing all three types going off at once is a much better "Feel" also rather than the deckguns and just one type of AA |
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#118 |
Grey Wolf
![]() Join Date: Apr 2005
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thats when a CL bombard me wit his 6inchers but took that guy out before my hull is at between 10-20% then I took the rest of the convout before headin home.
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#120 |
Grey Wolf
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Ya also have 8 pages of other subsribe threads.
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