SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-28-07, 11:25 AM   #1
Janus
XO
 
Join Date: Mar 2005
Posts: 434
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by Barkhorn1x
What we know - besides the graphics overhall - is;
- Double the radio traffic
[...]
But still, much of the time you are going to travel to a patrol area to sink stuff. If that is boring to you then you should pass.

Barkhorn.
Double the radio traffic - compared to "be more aggressive" and "good job" you get from BdU in SHIII what can there be in SHIV?

The campaign definately was the weak spot in SHIII for me: missions always the same, no communication with BdU and most of all no Wolfpacks and some other stuff.

It would have been cool if the SHIII campaign would have been more like Falcon 4's campaign for example.
Janus is offline   Reply With Quote
Old 02-28-07, 11:38 AM   #2
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Quote:
Originally Posted by Janus


It would have been cool if the SHIII campaign would have been more like Falcon 4's campaign for example.
You mean that you would prefer that it took 10 years to get it almost working properly?

JCC
John Channing is offline   Reply With Quote
Old 02-28-07, 12:30 PM   #3
Spin Doctor
Bosun
 
Join Date: Jan 2002
Posts: 69
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by John Channing
Quote:
Originally Posted by Janus


It would have been cool if the SHIII campaign would have been more like Falcon 4's campaign for example.
You mean that you would prefer that it took 10 years to get it almost working properly?

JCC
I'm pretty sure that he just means one that is immersive. You already knew that, I've no doubt even if it did take awhile to get its act together. It was worth it in the long run since someone had the foresight to put the basic campaign building blocks into place even if they were not allowed the time (since Microprose was about to go under) to put it all together. I have a copy of the Falcon 4.0 special edition binder here at work and people ask about it from time to time. I work for a military flight simulator developer doing hardware QA and some of the programmers seem impressed with the level of detail included in the manual.

Actually, a good MP component can make up for a multitude of campaign sins. Take IL2 for instance. The campaign and single player were mediocre at best, but the online component, which was very well done, kept it alive for over 5 years, with little signs of stopping. It holds the record on my harddrive for longevity and it's still excellent for a quick fix or a long campaign type online war.
Spin Doctor is offline   Reply With Quote
Old 02-28-07, 12:32 PM   #4
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by Spin Doctor
Quote:
Originally Posted by John Channing
Quote:
Originally Posted by Janus


It would have been cool if the SHIII campaign would have been more like Falcon 4's campaign for example.
You mean that you would prefer that it took 10 years to get it almost working properly?

JCC
I'm pretty sure that he just means one that is immersive. You already knew that, I've no doubt even if it did take awhile to get its act together. It was worth it in the long run since someone had the foresight to put the basic campaign building blocks into place even if they were not allowed the time (since Microprose was about to go under) to put it all together. I have a copy of the Falcon 4.0 special edition binder here at work and people ask about it from time to time. I work for a military flight simulator developer doing hardware QA and some of the programmers seem impressed with the level of detail included in the manual.

Actually, a good MP component can make up for a multitude of campaign sins. Take IL2 for instance. The campaign and single player were mediocre at best, but the online component, which was very well done, kept it alive for over 5 years, with little signs of stopping. It holds the record on my harddrive for longevity and it's still excellent for a quick fix or a long campaign type online war.
3rd party came out with some superb campaigns for offline which should have been integrated from the start.
joea is offline   Reply With Quote
Old 02-28-07, 12:57 PM   #5
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Nothing personal guys... I just love poking "falconeers".

JCC
John Channing is offline   Reply With Quote
Old 02-28-07, 01:13 PM   #6
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Quote:
Originally Posted by John Channing
Nothing personal guys... I just love poking "falconeers".

JCC
Smile when you say that hombre
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 02-28-07, 02:12 PM   #7
Spin Doctor
Bosun
 
Join Date: Jan 2002
Posts: 69
Downloads: 0
Uploads: 0
Default

He's probably smiling when he's poking, regardless...
Spin Doctor is offline   Reply With Quote
Old 02-28-07, 09:48 PM   #8
Tool
Planesman
 
Join Date: Dec 2006
Location: Pennsylvania
Posts: 189
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by John Channing
Nothing personal guys... I just love poking "falconeers".

JCC
No poking us.. And if you really want to try Falcon in it's ultimate form.. Try the new Open Falcon 4.3. What F4 always should have been. Our squadron has done away with AF even.

Oh.. and back on topic.. according to the preview in the new issue of Games For Windows Magazine, SHIV multiplayer with escorts/destroyers will be like an RTS. Meaning, you can tell ships where to go and patrol and watch the action from above (I assume this based on my experience with an RTS), but not actually be at the helm dropping charges.

Tool.
__________________
309th Wild Ducks www.56thvfw.com
Tool is offline   Reply With Quote
Old 03-01-07, 03:16 PM   #9
OlegM
Engineer
 
Join Date: Dec 2001
Posts: 214
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Tool
Oh.. and back on topic.. according to the preview in the new issue of Games For Windows Magazine, SHIV multiplayer with escorts/destroyers will be like an RTS. Meaning, you can tell ships where to go and patrol and watch the action from above (I assume this based on my experience with an RTS), but not actually be at the helm dropping charges.
That's April issue of GFW right? March is the last issue I've seen, and there was no SHIV preview in there.

Can you provide more details? Is there a screenshot of this "view from above"? I am afraid it won't be terribly involving and fun for escort commander to spend the whole game in some top down view while 3 submarine captains are having all the fun in 3D chasing his merchants?
OlegM is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.