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#1 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
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Realised after several abortive and frustrating attempts at the Naval Artillery mission that my mistake was firing until I got the " she's going down" message.
With the new damage model in GWX, the target has often taken critical damage much earlier...maybe after as few as 5 or 6 waterline hits... and will sink if given enough time. Have given up trying to fire the gun myself, now delegate this to 1WO and the gun crew. I just concentrate on observing the results and steering the vessel into a reasonable range - 1000/1500 metres seems OK. If the target shows any signs of slowing, listing, or settling down at bow or stern, I instruct WO to cease fire. Then change to another target (if one is in range) or go after it if isn't. This works just fine and I never fail to sink all 5 targets...sometimes with as many as 40 (or more), shells left in the magazine, Last edited by Cheapskate; 02-27-07 at 08:22 AM. |
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#2 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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![]() Quote:
it just seems like you havent clicked on the ammo icon like they said. you should be working |
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#3 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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Yes MM, I reckon you're right there
![]() Seem to remember that I had to click on the shell to get any ammo.. but that was a while ago. I only tried using the gun myself about twice before realising that the gun crew got better results than I did. They did miss more but seemed to get more decent waterline shots in. The "wait and see what happens" technique works in exactly the same way with torpedos.... although I do still fire them myself. If you can get about 6 telling shots home with the gun, or a torpedo hit or two, chances are something favourable is going to happen. The target will almost definitely slow down and become a straggler. Maybe it'll stop or, if you're really lucky, sink. Anyhow, Reece why the devil were you doing surface gunnery with DDs in the offing?? Wouldn't catch me doing that :rotfl: |
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#4 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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Thats the other thing reece back as long ago as Silent service on 8 bit nintendo I would put in a single fish to soften the target and finish with
guns as a major technique of ammo extension I just never think about it anymore. |
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,842
Downloads: 171
Uploads: 0
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Unless it's rough seas then 2 fish!
![]() About the ammo, right through SilentHunterIII, on a campaign, I have never had to click on ammo before, it always worked, maybe this is only in Artillery tutorial. ![]() Cheapskate, I don't have the gods eye on and although I knew there were DD's in the area after four days & this being the only contact, I was going to sink this mother! ![]() Dan, I probably would have grabbed the wrong thing again! ![]() Thanks all! ![]()
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Sub captains go down with their ship! |
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#6 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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![]() Quote:
ammo icons showing now only the ammo you have on each station shows an Icon. in vanilla it would have showed all four types but highlighted what you have. |
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#7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,842
Downloads: 171
Uploads: 0
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Yes I did notice that the HE shell is all that is shown, I haven't checked but AA guns now only show their ammo!
![]() I checked the ships zon files & they are the same as stock (except new ships) so nothing to change here, am doing some changes to the the hit points in Shells.zon file now (mustn't forget the backup), see what that does! ![]()
__________________
Sub captains go down with their ship! |
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