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Old 02-25-07, 08:52 PM   #12
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by XanderF
Erm...if SH3Cmdr can cross-map textures so that 'Med' textures are used in the Med instead of 'Atlantic' textures...and allows a user to manipulate the transparency whenever they want...why can't it do that at the same time?
Erm...it can.

It doesn't by default because of the multitude of scene.dat versions available - plug the wrong one in and bang goes your sky.

There is NOTHING stopping players from utilising SH3Cmdr to do exactly what you have asked. And to do it, all they need to know is how to tweak scene.dat and how to use SH3Cmdr. Fortunately, there's posts on this forum covering both.
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