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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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I'd certainly be interested in seeing how the torpedo damage is coming along
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#2 |
Silent Hunter
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Hmmm, with debris inside it looks 3d from the right angle, but form other angles it will look painted on. I reckon pitch black will look more convincing, just my 5 cents.
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#3 | |
Dominant Wolf
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#4 | |
Dominant Wolf
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#5 |
Chief of the Boat
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#6 |
Dominant Wolf
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Hi Jim
![]() By the way, I would like to know something : what do you think of the white parts around the hole ? It looks good for the deck gun impacts, cause you can see the damage caused by the deck gun better (see the picture below), but I don't know what you think about the torpedo ones.... ![]()
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#7 | |
Lucky Jack
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#8 |
Dominant Wolf
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Ok, thanks !
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#9 |
Commander
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Great looking damage!
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#10 |
Chief of the Boat
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#11 |
Dominant Wolf
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Ok, I see that it's appreciated, so I'll release it just like that. If somebody asks me to remove it later, no problem.
But right now I'm still having a problem, see : ![]() Does anybody knows what's the problem ? ![]()
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#12 | |
A long way from the sea
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Some points to consider, and I'm sure some of our more knowledgeable military guys will probably step up on this one. First, as far as shell damage goes: AP shells are pretty much just going to punch 88mm holes in a ship (assuming unarmoured merchant). AP = Armour Piercing. Against unarmoured targets, they're going through that hull steel like a hot darning needle through butter. Consequently, unless they hit something explosive/flammable on the inside of the target, there's just not going to be much of a blast. Even in modern times, I've seen APFSDS sabot shells from M1s punch right into ordinary steel tanks hulls with little more that a bright "spark" type of blast, and leave a hole little larger than a quarter or fifty-cent piece where they hit, with little charring. Secondary explosions happen because of what happens inside; if there's nothing to go "boom", nothing will. Here's an example of AP damage: ![]() As far as HE goes, expect a little more chaos, especially among an unarmoured ships superstructure. But, since we can't really model that, we have to accept compromise. HE will wreck everything topside that is lightly armoured, but we also have to recognize that an 88mm shell just can't carry that much HE anyway, so the explosions would be moderate at worst. Think of pictures of flak bursts in WW2... those were (often) 88s, and were at the worst when the bombers had to actually fly through those evil black puffs. Here's some torpedo damage shots: ![]() That's the USS California after Pearl Harbor. And here: ![]() The caption at the top explains that. So the Cole damage looks pretty accurate for the type you might expect from a torpedo. Hope some of this helps a little.
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