![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seaman
![]() Join Date: Nov 2006
Posts: 33
Downloads: 0
Uploads: 0
|
![]()
If the torpedoes are true to life, then we can also use knowledge we have to compensate for the bad torpedoes.
American torpedoes at the start of the war had two problems: they ran deeper than set and the exploder was faulty when using impact rather than magnetic detonation. Samuel Elliot Morrison summarizes these faults on p. 495 of "The Two Ocean War." "The first defect caused the torpedo to run ten feet deeper than set, usually so far und a ship's hull that the magnetic feature was not activated." and "[the second defect, the impact firing pin] proved too fragile to stand up under a good, square, 90-degree hit; normally it would set off the charge only if the warhead hit a ship at an acute angle." and finally, on page 496: "It was not until September 1943 that United States Submarines had dependable torpedoes." If all this is accurately recreated in the game, then you should be able to compensate for problem 1 by shooting your magnetic torps on the surface, which would make them run 10 feet deeper, but still shallow enough to be triggered by the ship's magnetic field. The second problem can be overcome by shooting at acute angles.
__________________
"What the world needs is less love and more common decency" - Kurt Vonnegut |
![]() |
![]() |
![]() |
#2 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#3 | |
Seaman
![]() Join Date: Nov 2006
Posts: 33
Downloads: 0
Uploads: 0
|
![]() Quote:
"What was not understood was that the magnetic field encasing a ship varied in shape depending on the circumstances. Near the Equator this magnetic envelope flattened out until it resemebled a thisk disc more than a hemisphere. Thus a torpedo would enter the magnetic field some distance from the side of the ship - where it would explode harmlessly." So a third, widely reported problem - premature explosion of torpedoes - also existed. I'm curious if the game will recreate this level of detail, or if the early-war Mark XIV torpedoes are simply very likely to be duds that bounce off the sides of ships.
__________________
"What the world needs is less love and more common decency" - Kurt Vonnegut |
|
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,071
Downloads: 0
Uploads: 0
|
![]()
I only hope it's not as frustrating, albeit realistic, as with SH1, where dud's and premature detonations were very much the rule with the dud torpedo setting on.
|
![]() |
![]() |
![]() |
#5 | |
Eternal Patrol
![]() |
![]() Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
|
![]()
I would love it (although in a very frustrating way) if I could come back from patrols with 0 ships sunk due to faulty torps.
__________________
![]() |
![]() |
![]() |
![]() |
#7 | |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
|
![]() Quote:
that once in SH1 after plugging 10 torps (about half duds) into the side of a Yamato class BB and not sinking her. Hmm enemy's biggest boat laid up in drydock for 6+ months, and that's a bad thing? ![]() |
|
![]() |
![]() |
![]() |
#8 | ||
Eternal Patrol
![]() |
![]() Quote:
2) Be more agressive! :rotfl:
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
![]() |
![]() |
![]() |
#9 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#10 | ||
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,071
Downloads: 0
Uploads: 0
|
![]() Quote:
I've once played the whole campaign in SH1 with everything on full realism, but it's just not the same having all the knowledge the skippers didn't have as to why their torps didn't hit, failed to explode or exploded prematurely. Sure one can pretend to not have the knowledge, but I'm sure it'll only take 1 mission to make you use your knowledge tho. |
||
![]() |
![]() |
![]() |
#11 |
Eternal Patrol
![]() |
![]()
Not me...I'm good at pretending.:p :rotfl:
No offence or argument intended; I really do like having those options, and I'm frustrated that SHIII made it too easy in the early war.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#12 | |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#13 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
|
|