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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
Downloads: 3
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I find this a bit odd. I just spotted a cargo ship at 8500 meters. The thing is, at 8000 he manages to spot me! Its daytime and i'm on the surface, but theres no way he can see that far. Just to check i took the external view over to the merchant ship and looked back at me. I looked very hard but i couldnt see my sub anywhere. At night, i'm nearly invisible, but during the day these guys are crazy. The year is 1939. so radar isnt coming into play here.
I also installed the 16 km atmosphere mod. |
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#47 | |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
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#48 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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I think its a bit unrealistic, given that i have such a small profile and leave no smoke trail. Also, it was within about 20 seconds of me spotting him that he started weaving, so there would be no time to submerge without him spotting me.
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#49 |
Torpedoman
![]() Join Date: Jul 2005
Posts: 117
Downloads: 1
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Hi Guys,
at the moment i do not want to install the GWX patch 1.02 at all. Can somebody tell me, which files do I need for the following functions? THX - Implemented Anvart's method for raising/lowering radars (Fumo30/61/64), modified to also include the Fumo29 - Added Shift R key command to raise and lower radar |
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#50 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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What was the sea state? Ref |
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#51 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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Well, i was going about 10 knots, headed right for him in calm seas. For a warship i would understand, but this is a small merchant ship (2000 tons).
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#52 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Its your wake that is visible at that speed
Small merc or warship Eyes are eyes Quote:
Quote:
http://www.mikekemble.com/ww2/walker.html Note the distamces there I have crept past merchants at 3km at slow speeds without being spotted |
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#53 | ||
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
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#54 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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#55 |
Ensign
![]() Join Date: Apr 2006
Location: Walla Walla, Wa
Posts: 223
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I had to remove all files from the MODS folder to get it to install. otherwise it said that there were Mods installed via JSGME and to disable them (though I already had. ). So I copied the folder to a new location and deleted the files... :hmm:
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#56 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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From a previous post on this forum... Quote:
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#57 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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JS, a question for you. After installing the new GWX skin pack to the Date folder, I am finding the program is copying certain files from that folder into the root directory of /Data/Sea, instead of into the appropriate ship folder. I double-checked my Date folder, and all of the files there are sorted out properly. Is there a reason why this would be happening?
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#58 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() You will get one file copied to your ROOT SH3 folder - !!IN FORMAT YYYYMMDD!! - but if you have installed the Skins Pack correctly, then that's it. FYI your folder structure MUST look like: \SH3 Commander\Date\19390901\data\Sea\<ShipName>etc \SH3 Commander\Date\19391001\data\Sea\<ShipName>etc etc If it looks like anything else, ie \SH3 Commander\Date\GWX Skin Pack -Capital Ships\Date\19390901\etc, then the files weren't installed correctly. |
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#59 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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