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Old 02-23-07, 12:11 PM   #46
Wolf52
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I find this a bit odd. I just spotted a cargo ship at 8500 meters. The thing is, at 8000 he manages to spot me! Its daytime and i'm on the surface, but theres no way he can see that far. Just to check i took the external view over to the merchant ship and looked back at me. I looked very hard but i couldnt see my sub anywhere. At night, i'm nearly invisible, but during the day these guys are crazy. The year is 1939. so radar isnt coming into play here.

I also installed the 16 km atmosphere mod.
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Old 02-23-07, 12:28 PM   #47
Henri II
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Quote:
Originally Posted by Wolf52
... but theres no way he can see that far.
Says who? The merchant crews have lookouts with binnoculars also. On the whole, with GWX they see better then stock by day and worse at night. If you want to attack by day you'll have to do it submerged, or else follow him at maximum distance and attack after nightfall.
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Old 02-23-07, 12:37 PM   #48
Wolf52
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I think its a bit unrealistic, given that i have such a small profile and leave no smoke trail. Also, it was within about 20 seconds of me spotting him that he started weaving, so there would be no time to submerge without him spotting me.
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Old 02-23-07, 02:36 PM   #49
chris
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Default Separate files for radar antenna

Hi Guys,

at the moment i do not want to install the GWX patch 1.02 at all. Can somebody tell me, which files do I need for the following functions?

THX

- Implemented Anvart's method for raising/lowering radars (Fumo30/61/64), modified to also include the Fumo29
- Added Shift R key command to raise and lower radar
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Old 02-23-07, 05:04 PM   #50
ref
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Quote:
Originally Posted by Wolf52
I think its a bit unrealistic, given that i have such a small profile and leave no smoke trail. Also, it was within about 20 seconds of me spotting him that he started weaving, so there would be no time to submerge without him spotting me.
What speed where you making?
What was the sea state?

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Old 02-23-07, 05:51 PM   #51
Wolf52
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Well, i was going about 10 knots, headed right for him in calm seas. For a warship i would understand, but this is a small merchant ship (2000 tons).
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Old 02-23-07, 06:28 PM   #52
bigboywooly
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Its your wake that is visible at that speed

Small merc or warship
Eyes are eyes

Quote:
The U-boat surfaced later on and repositioned for another attack. Just as Walker was about to lead his ships back to the convoy and prepare for a bad night, the surfaced U-131 was spotted by Stanley The U-boat was seven miles away, at the ships' guns extreme range and a very small target so the patrolling Martlet was ordered in. The Martlet attacked the surfaced submarine with machine guns, was hit and crashed into the sea. It was twenty minutes later that a number of hits from the four ships penetrated the hull eight times. U-131 sunk and 55 men survived and were picked up by Blankney and Exmoor.


Quote:
The convoy was steaming in calm weather with excellent visibility. These usual conditions led to an error in judgement by U-434, which had shadowed the convoy during the night. At dawn he was on the surface ten miles out, and could observe the tops of the masts of the convoy without danger of being spotted himself. He decided to close the convoy on the surface then submerge, to conserve his batteries and get into a commanding attacking position. At this moment, Stanley was prowling the deep field on the port side of the convoy. Her Asdic was defective and she only had her lookouts to rely upon. One of the lookouts spied the submarine's periscope and Stanley turned to attack.


http://www.mikekemble.com/ww2/walker.html

Note the distamces there

I have crept past merchants at 3km at slow speeds without being spotted
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Old 02-24-07, 08:59 AM   #53
Tuddley3
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Quote:
Originally Posted by bigboywooly
From the release post

Quote:
Installation

Before installing:


- DISABLE all activated modifications if you use the "Jonesoft Generic Mod Enabler" (JSGME). You cannot use JSGME to install GWX Patch 1.02, but you can use JSGME to activate other modifications after GWX Patch 1.02 is installed.

- REMOVE any installed SH3 Commander files (if you use "SH3 Commander") by pressing the "Rollback SH3" button from within SH3 Commander.

- ENSURE your active careers are all safely docked in port!

It is important that you follow these steps as the installer will look for SH3 Commander and JSGME files and will halt if any are found. Likewise the installer will halt if it does not find certain key GWX files.

After installing:

GWX Patch 1.02 includes all individual GWX fixes released to date. You do not need to re-install any previous GWX patch or hotfix after patch 1.02. Indeed, this patch will delete from JSGME any previous patches or hotfixes that it finds.

Please note that the GWX Manual has been updated. Take the time to review the manual before posting questions. For your convenience, a printer friendly version of the GWX 1.02 Manual can be viewed on-line at http://www.users.on.net/~jscones/GWX...NUAL_EN_PF.pdf

The installer will delete the Dec 23rd patch
I have 2 GWX installs, one for career, and one for MP Games. The MP version is the default Program Files install, and my Career install is in My Documents. I was able to update the MP install no problem, but my second install was another story. I diasabled all mods enabled with JSGME, and chose the path to my GWX Career install, but keep getting an error with the patch exe saying I have programs enabled in JSGME, but I dont, and I have to cancel the install. What is the problem guys ?
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Old 02-24-07, 09:09 AM   #54
JScones
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Quote:
Originally Posted by Tuddley3
I have 2 GWX installs, one for career, and one for MP Games. The MP version is the default Program Files install, and my Career install is in My Documents. I was able to update the MP install no problem, but my second install was another story. I diasabled all mods enabled with JSGME, and chose the path to my GWX Career install, but keep getting an error with the patch exe saying I have programs enabled in JSGME, but I dont, and I have to cancel the install. What is the problem guys ?
http://www.subsim.com/radioroom/show...5&postcount=60
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Old 03-04-07, 10:31 PM   #55
Shaffer4
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I had to remove all files from the MODS folder to get it to install. otherwise it said that there were Mods installed via JSGME and to disable them (though I already had. ). So I copied the folder to a new location and deleted the files... :hmm:
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Old 03-05-07, 02:52 AM   #56
JScones
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Quote:
Originally Posted by Shaffer4
I had to remove all files from the MODS folder to get it to install. otherwise it said that there were Mods installed via JSGME and to disable them (though I already had. ). So I copied the folder to a new location and deleted the files... :hmm:
Let me now answer your next question (viz "Why is GWX 1.02 crashing?") before you ask it.

From a previous post on this forum...

Quote:
Modifications installed via JSGME were found. Please disable all mods before continuing.

You have mods installed via JSGME. Simply disable them. If your JSGME displays no mods enabled, before accusing the installer of being an idiot, check your MODS\!BACKUP folder. If there are ANY files there, IT MEANS YOU HAVE MODS ENABLED VIA JSGME!!! What it more specifically means is that you most likely deleted a mod in the past without disabling it first.

Now don't just delete the !BACKUP folder and files, because whilst this will make the installer happy, it won't make you happy in 20 minutes time when your game starts acting erradically due to conflicting files caused by the wayward mod that is still installed.
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Old 03-05-07, 04:25 PM   #57
LukeFF
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JS, a question for you. After installing the new GWX skin pack to the Date folder, I am finding the program is copying certain files from that folder into the root directory of /Data/Sea, instead of into the appropriate ship folder. I double-checked my Date folder, and all of the files there are sorted out properly. Is there a reason why this would be happening?
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Old 03-06-07, 02:50 AM   #58
JScones
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Quote:
Originally Posted by LukeFF
JS, a question for you. After installing the new GWX skin pack to the Date folder, I am finding the program is copying certain files from that folder into the root directory of /Data/Sea, instead of into the appropriate ship folder. I double-checked my Date folder, and all of the files there are sorted out properly. Is there a reason why this would be happening?
Mate, whilst SH3Cmdr performs a lot of randomisation, one thing it doesn't randomise is file placement. It does a straight copy from source to destination.

You will get one file copied to your ROOT SH3 folder - !!IN FORMAT YYYYMMDD!! - but if you have installed the Skins Pack correctly, then that's it.

FYI your folder structure MUST look like:

\SH3 Commander\Date\19390901\data\Sea\<ShipName>etc
\SH3 Commander\Date\19391001\data\Sea\<ShipName>etc
etc

If it looks like anything else, ie \SH3 Commander\Date\GWX Skin Pack -Capital Ships\Date\19390901\etc, then the files weren't installed correctly.
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Old 03-06-07, 05:18 PM   #59
LukeFF
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Quote:
Originally Posted by JScones
Mate, whilst SH3Cmdr performs a lot of randomisation, one thing it doesn't randomise is file placement. It does a straight copy from source to destination.

You will get one file copied to your ROOT SH3 folder - !!IN FORMAT YYYYMMDD!! - but if you have installed the Skins Pack correctly, then that's it.
Aha, now I see where I went wrong. Apparently I copied the folders over wrong after extracting them - oops! Thanks for the help.
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