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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Alex's damage textures
Hi all !
![]() Well, the goal of this "mod" is, as you can see, to add some details like paint, rust, and elements in the interior of ships. That's really a kind of never-ending work : I always find new colors and textures that would be cool to see after a torpedo impact.... So I'll probably do lots and lots of those things. ![]() Link to my download page : http://hosted.filefront.com/PanzerKamerad My first one : deck gun damage ![]() torpedo damage : ![]() 2nd : deck gun damage ![]() torpedo damage ![]() For those of you who would like to download that, Filefront seems to have a problem now, but don't worry, links will be ready soon.... ![]()
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![]() Last edited by Alex; 12-08-07 at 11:13 AM. |
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#2 |
Chief of the Boat
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Will await the link and give it a try
![]() BTW...FF seems to be behaving itself at the moment. ![]() |
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#3 |
Dominant Wolf
![]() Join Date: Nov 2006
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Here is the link to download them.
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![]() Last edited by Alex; 09-20-07 at 07:22 AM. |
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#4 |
Chief of the Boat
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Danke
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#5 |
Lucky Jack
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Are you still colaborating with Ocean Blue on these textures? Seems you two were making some headway together on it. BTW, they look great.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Dominant Wolf
![]() Join Date: Nov 2006
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We've never been "collaborating", really, cause this skeleton modelisation will probably always stay a WIP, unfortunately.... But you're right, that would be a good thing : if we share our ideas, then we'll give you the best of ourselves on this damage texturing project.
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#7 |
Lucky Jack
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I liked the one with the skeleton look to it. What happened with that?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Dominant Wolf
![]() Join Date: Nov 2006
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Nothing.... I just tried to make it look as good as I can, hoping somebody skillful come and give me the solution on how to implement it in the good way on the ships (to make it appear realistically on them), but it seems not to be doable. What is a damage texture ? Simply a hole texture with some details on it. When there is a torpedo impact the game simply paste the texture on the ship where the torpedo hits the hull.... Here you can see the problem :
![]() This part of the skeleton is made to appear BELOW the hull.... And unfortunately it's not possible to model the whole skeleton, the same texture appears wherever the torpedo hits the ship.... That's the reason why this will probably stay a WIP.
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#9 |
Lucky Jack
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Bummer
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Dominant Wolf
![]() Join Date: Nov 2006
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Let's cross fingers, hoping it will be possible to take the interior's ship modelisation from SH4 !
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#11 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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This is looking great but i have one improtant critisism.
The center colour of the actual holes should be 100% pure black, and 100% opaque, Other wise they end up looking too 'painted on' in certain light, the third pic is a good example of this. Also when the textures overlap it will look better too. Again in look at the stern of the ship in the third pic, the textures are too light or translucent, and its only pure black where they overlap eachother. Do this - and im sure the results will be even better than they already are, great job, serveral people have had a crack improving damage textures in the past, but no one has come close to anything this good (that im aware of.) ![]() ![]() |
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#12 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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![]() Quote:
Im a 3dSmax user and thought of remoddling and re skinning all of SH3s ship to accomadate SH4s visible damage model make me do this...... ![]() |
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#13 |
Dominant Wolf
![]() Join Date: Nov 2006
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Thanks JU_88, and about the criticism, thank you very much for sharing your opinion. You're absolutely right, mate.... I thought colours that I added were good (well, it adds a bit of eye candy) but it seems to be too much.... I'll try to make it look better in the future. Again, thanks a bunch !
![]() And about re-moddling and re-skinning all ships in SH3, it will probably take a long time ( ![]() ![]() ![]()
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#14 |
Dominant Wolf
![]() Join Date: Nov 2006
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Guys, I'm pleased to present you this one, that looks especially good for the deck gun damage. A torpedo damage picture will come later, this is a work in progress.... Hopefully this one will look better than the older ones.
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#15 |
Frogman
![]() Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
Posts: 305
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It's looking great Alex,
I'm using OB's mod at the moment but i'm waiting for your final version eagerly. Cheerio. ![]()
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