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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Navy Seal
![]() Join Date: Apr 2005
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#32 |
Sonar Guy
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Location: Denver, CO USA
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Ok, thank you JScones. I must have overlooked it and I will look again now.
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#33 |
Navy Seal
![]() Join Date: Apr 2005
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Guys, please help those of us who are attempting to support you by posting your questions ONLY ONCE. There is no need to post the same q all over the place as all that results in is duplicate responses, taking the guys trying to support you away from supporting others, in addition to clogging up the forums.
Thanks for your understanding! |
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#34 |
Loader
![]() Join Date: Jun 2006
Posts: 84
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GWX 1.02 Works Great!
![]() Hats off and hearty congratulations to all the GWX team. ![]() Well done, indeed! ![]() |
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#35 | |||
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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Enjoy your Game ![]()
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#36 |
The Old Man
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So this can or cant be added over the 23 pacth?
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#37 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Ok, as I understand it, the 1.02 patch will delete to Dec 23rd fix if it finds it. However, to be safe, disable it via JSGME first. This new 1.02 Patch contains the Dec 23rd Fix.
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#38 |
Ocean Warrior
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That's my understanding as well. As long as you don't have mods enabled via JSGME patches and hotfixes make absolutelly no difference in the installation. Just make sure you don't enable them again after you patch up your game to 1.02
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#39 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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From the release post
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#40 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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BBW
I might add that the manual is an in depth, wonderful read about SHIII and WWII submarine warfare. Anyone who doesn't take the time to read it is missing a great read. Pablo did a marvelous job. It should also be noted that it is a work in progress and people continue to work on it to improve it.
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#41 |
Rear Admiral
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Location: Swindon, England
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Second that Irish
Tis a great read and full of usefull info Pablo has done - and continues to do - a brilliant job Can only imagine how much time he has invested in it |
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#42 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
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Gwx 1.02 = Love it
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#43 |
Swabbie
![]() Join Date: Jan 2007
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Is the rotating radio DF that automatically appears on the type VII and IX part of the 1.02 upgrade or did my install go wrong somehow? Is there anyway to disable it? Thanks in advance. I love GWX.
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#44 |
Rear Admiral
![]() Join Date: Apr 2006
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Hi and welcome aboard Gheistrotor
Yes the revolving loop was part of the 1.02 update For those that dont like it Ref is working on another version for release real soon |
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#45 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
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Just installed the patch, then the mods that I was using,plus the version of the dials to his update of GWX, and pronto, works fine.
Before,did what was told, rollback sh3commander,deactivected all mods, then removed the MODS folder from SH3 folder. ![]() |
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