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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2005
Location: Englande
Posts: 84
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you guyz do know that the current hardware could only do one or the other, its not ubis fault, on the 360 of course it could do both with its unified architecture.
The new 8800 can also do both, fear not ye sea dogs............ upgrade upgrade upgrade. lol EDIT : btw If shift page up turns on bloom, does pressing it again disable it? as it didnt seem to on my vista x64 install.
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Cant sink, wont sink........................ |
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#2 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
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![]() Quote:
If the newer hardware can do both at the same time, and this negates the limitation within the software, then GREAT. I have a shiney new 8800 GTX that hasn't been installed yet just waiting to surface. ![]() Time will tell. ![]() With regards to your "bloom" question (I'm guessing you are referring to SH3?), I think if you hit it a few times it changes the intensity...until you get to the "off". I haven't checked in a while though, so I'm not positive.
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
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#3 |
Loader
![]() Join Date: Apr 2005
Location: Englande
Posts: 84
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ahh cool, thanks for that, I will try later.
yes, agreed hardware wont help much if it is indeed software limited, oh the complexities of modern submarine warfare!
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Cant sink, wont sink........................ |
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
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I don't think we should be worried. The gameplay tralier from gamespot seems to have AA turned on. The cables on the ships look too full and smooth, if AA was turned off they'd appear as pixelated dots.
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#5 | |
Seaman
![]() Join Date: Apr 2005
Location: Creedmor
Posts: 41
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![]() Quote:
http://forums.guru3d.com/showthread....ighlight=chuck Post #16
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I think the lifeguard at the Gene Pool is on extended break ![]() |
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#6 |
Admiral
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Ark,
2 facts for you: 1) SH4 is based on the SH3 engine. Comparisons to other games are N/A 2) SH3 had software rendered FSAA. I think is was the PgUp and PgDn buttons that regulated FSAA in SH3 Hopefully the above will settle this ![]()
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#7 |
Ensign
![]() Join Date: Dec 2001
Location: USA/Florida/Sweden
Posts: 234
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Heck,,when I Beta tested ( internal ) "Hidden & Dangerouse 2" we had a pile of NDA's and we signed off "our lives"
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Specs Windows 10 64 bit Pro Asus Z - 97A Intel I7-4790K 4 Ghz 16 Gig Trident Claw DDR 3 2 x 760 GTX 2048 mem in SLI. WD 1T Hd Ultra/WD Black 640 Corsair 850W PSU |
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