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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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As I posted in another thread, I suspect that AA won't work with the post-processing effects shown activated in these shots.
If anyone ever tried activating the bloom feature in SH3 by pressing shift pg-up, you would have noticed any Forced AA being deaktivated. When bloom is turned off again, the AA comes back. I suspect that the post-processing effects may use a bloom effect similar to SH3, which prevents AA. We may be able to turn these effects off though. EDIT: Maybe Seth can clarify at least this one thing for us? |
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