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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
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The file "Leer.tga" which is displayed in bottom of navigation map (F5) is dragable. I don't know if it should be and i'm 80% sure that it wasn't dragable before 1.02 patch (instaled it today on clean install of SH3/GWX). I changed it to non dragable in menu_1024_768.ini. Was it dragable before 1.02 patch? (its not a big problem, but...)
Also - done my first patrol with this patch and still no aircraft... but i will keep looking ![]() ![]() |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Well as regard to aircraft what TC are you using ?
Here are some of my notes from testing Biscay 1st March 45 St Naz across bay No attacks on the first 2nd 0545 BF55 Attacked by Mosquito Tetse 0920 BF54 Attacked by Hudson 1452 BF51 Attacked by Sunderland 1722 BF51 Attacked by Tetse 3rd BF 43 to St Naz 0800 BF54 Attacked by Sunderland 0934 BF54 Attacked by Hudson 1205 BF55 Attacked by Sunderland 1308 BF55 Attacked by Sunderland 1841 BF55 Attacked by Sunderland Dead Some of MrChris's notes from Biscay Here is a run down of my trip across the biscay in Oct of 43. Oct 2nd 43 07:46 Grid, BF 54 Dived to avoid Sunderland coming from the South. 13:19 Grid, BF 46 Dived to avoid Sunderland coming from the South. 16:52 Grid, BF 46 Dived to avoid A/C coming from the North West. 21:23 Grid, BF46 Dived to avoid A/C coming from the North West. Oct 3rd 02:17 Grid, BF 45 Dived to avoid A/C coming from the South. 05:47 Grid, BF 45 Dived to avoid Sunderland coming from the North West. 10:20 Grid, BF 45 Dived to avoid A/C coming from the South. 11:51 Grid, BF 45 Dived to avoid A/C coming from the South East. 12:52 Grid, BF 45 Dived to avoid Hudson coming from the South East. 13:52 Grid, BF 45 Dived to avoid A/C coming from the North West. 15:54 Grid, BF 44 Dived to avoid Sunderland coming from the North West. 16:55 Grid, BF 44 Dived to avoid A/C coming from the North West. Plane was shot down. 16:56 Grid, BF 44 Sunderland coming from the South East. Plane was shot down. Plenty of aircraft there methinks |
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#3 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
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Well, when i was playing unmoded SH3 aircraft was there doesnt matter what TC i was using and from 1943 or 1944 I couldn't even surface.
Now with GWX i sail near New York and its like tourist trip. Aircraft in Biscay Bay? Never seen them... I use high TC often but its boring to sail through atlantic with 128 TC... |
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#4 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#5 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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I was getting a lot of mystery "collisions" in the original GW mod, has this been fixed? For example, in my latest career, i saved the game when i was on the surface, with nothing in sight and clam seas. I load it back up two hours later and suddenly I collided with something that killed my whole crew. Plus, when it shows me a very brief view outside of the boat, it almost looks like im in this big black hole in the ocean. Weird stuff.
UPDATE: I managed to look outside before i die, and somehow i fall into the stars, hit "ground" and die! What?!!?!? |
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#6 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
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"UPDATE: I managed to look outside before i die, and somehow i fall into the stars, hit "ground" and die! What?!!?!?"
Maybe that's because you fell off the Earth. You need to stay on the Top side, not the Bottom side:hmm: :rotfl:
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#7 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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Ahoy, I have a question...
After installing the 1.02 patch is it still necessary to enable the 'GWX - Late War Sensors Snorkel Antennas' optional mod at some point? Or is it now fully integrated in 1.02? It's still in the MODS folder but enabling it doesn't seem to be discussed in the newer version of the manual, unless I overlooked it. Thanks
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#8 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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#9 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
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Ok, thank you JScones. I must have overlooked it and I will look again now.
![]() Thanks again.
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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