![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
|
![]()
Hi there!
Usually I'm a flightsim guy, but I've also had lots of WWII subsim sessions in the past, mainly SHI and SHIII. Recently I've decided to check out their modern counterparts in DW, so I'm still new to this but slowly I'm coming to grips with all the gizmos that come with the modern hardware. TMA took a while though... ![]() Currently I'm on a Quick mission in the Barents Sea, commanding a 688I. Mission is ASW Barrier Search. I'm using manual stations except for the active intercept station, you know, the one where you intercept pings from active sources. My target (as I found out after saving and exiting the mission) is a Collins Class Diesel Electric Sub. Now after reading something about it, I know why I never picked him up on Passive Sonar. All I had were 2 Oilers. After I sailed along the search area for hours, I got bored and finally gave in to send out one active ping. Lo and behold, in addition to the 2 oilers I've already tracked down I got that tiny return signal bearing 025, 27k yards. I figured it would be pointless to launch from this range, so I decided to close in somewhat. Except there was indeed a torpedo coming down my bearing. But it went active somewhat early and was easy to avoid, I guess it caught on to my CMs at 3000 yards out and I was off at a course of 310, before returning to target bearing 025 and firing two torps myself, one active and one passive (does this make sense?). When they were still running their search patterns beyond the suspected target's position, and after turning the active one around without any results, I decided to scuttle them lest they hit one of the oilers, even though they were far out, but I was not positively sure about their position anymore at this point. So, since this is my most fun mission yet and the first one where after learning TMA I do have *some* idea of what is happening around me, my question is, what would you do next? Just continue in on the last known position of the target? What max speed is advisable? Will I be able to detect him first on passive sonar? Seems like the Collins Class is...uhm...*quiet*. I guess he's also running (or rather sneaking) down my bearing now. BTW, difficulty is set to medium. Also: What is the point of passive torpedoes? Since they are pretty loud, no one will have any trouble to detect them on Passive Sonar anyway, so I would think I should just fire active ones, no? Last edited by heartc; 02-18-07 at 08:15 AM. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Passive torpedoes are better against loud contacts. AI uses both passive and active CM. So there is not much reason for doing so. Some humans don't use both CM so this can help in MP games.
Maximum operation speed should be 5kts. Every knot makes you louder. Only go faster when you know the situation, and even then, do stops time to time. For sure use towed array and narrow band screen for first contact with anything. It has the most range. There is also problem that weak NB (narrow band) lines are darker then the screen and they are really hard to see, especially on some monitors. Also be sure you don't drag TA (towed array) on the bottom (you'll see bright noise on the screen). Don't extend your TA to the full, 1/3 is enough. Go to www.subguru.com and download guides and tutorials, as well as some cool missions. As for your mission. Collins is really hard to beat. Forget it without TA. Also some quick missions are impossible to complete. They are just random. Sometimes the target is too far away, sometimes it is too close (I once collided with enemy Kilo in FFG just few seconds after mission start). Btw. you can store random seed of the quick mission (it is also written in player's log). Post it together with other info (mission type, location etc) and we can try too. Also .. what you mean by difficulty ? There is no such thing in DW. Edit: Oh I see .. you mean quick mission difficulty. That is just mission setup. Number of targets in general. Against sub, Easy means one enemy sub, one allied surface ship (which often sends target location via link). Medium means one target,no allies. Hard means 3 or even more enemy subs, no allies. |
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
You're not picking up a Collins on passive unless you run him over or he steps on the gas. Using LW/Ami will help make him more detectable if he does put on the speed (+13 NL instead of +5 when at flank).
Active sonar is your best friend when you're taking an SSN against an SSK with no friends. The Collins is going to be the toughest SSK though, because it has a good sonar and carries the ADCAP instead of crappy short-ranged torpedoes. But, you can take advantage of the fact that the AI doesn't resteer its torps. So go ahead and ping away, and be ready to get shot at after you do. When you get shot at, clear datum until the torp is no threat, then close a bit and repeat the process until you're close enough to shoot. You might be able to get him on the TA when he starts running, so keep an eye out for that happening too.
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
Actually, the Collins is going to be LESS detectible in LWAMI up to about 10kts, because the base PSL has been lowered to 53, as opposed to the stock 60.
Cheers, David
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#5 | ||||
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Quote:
Actually, these days, I find myself using passive torpedoes more and more. |
||||
![]() |
![]() |
![]() |
#6 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#7 | ||
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
|
![]()
Thanks for all the advise, folks! Didn't yet find the time to continue the mission, maybe tomorrow.
Quote:
Quote:
Random Seed: 1171794304 Mission Type: ASW Barrier Search Location: Barents Sea Ownship: 688I Difficulty: Medium You start out at the Northern half of the search area. I initially analysed the oilers and then after a while with no other contacts I went to the SW corner of the search area, eventually on time compression. From there it was when I sent out an active ping which revealed the Collins Class at true bearing 025°, 27k+ yards. |
||
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Yes .. passive torpedoes are good on surface ships. Even better than wakehomers. Wakehomers tends to follow even quite old wakes, thus attacking ships you didn't want to attack. Kilo Demo mission is nice example of that.
I didn't try them on subs, but I guess they'll work well especially against human. It won't ping so they won't be alerted that much and most humans only drops active CMs. |
![]() |
![]() |
![]() |
#9 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
Dr.Sid are you sure about this ? I though that maximum sensitivity was achieved by extending completely the TA. Does LwAmi model this ? |
|
![]() |
![]() |
![]() |
#10 | ||
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#11 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
Of course, I know that if you're in shallow waters extending completely the TA would prove mostly useless as it would drag on the seafloor. I was talking about situations where you can extend completely without problem the TA. Case in point : patrolling in the mid of the atlantic, or in the mid of the pacific. In such cases why would you NOT WANT to ? :hmm: |
|
![]() |
![]() |
![]() |
#12 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
If there is any gain in sensitivity after deploying the TA about 1/3 of the way, I haven't noticed it. That does't really bother me much, since that's still a long way from the boat and any interference it might be casuing. Don't forget that the LW/Ami TA's are substanially longer than the TA's in stock DW.
As for why not to deploy it all the way... reaction time. Sometimes you really want to start that other leg sooner, and having the TA in a turn makes it pretty useless. The sooner its back on track, the more data you get. The only reason I can think of why you'd want it longer is better triangulation if you get a second array on the contact.
__________________
![]() |
![]() |
![]() |
![]() |
#13 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
1/3 .. quite sure. You can see it on BB display when deploing TA. After 1/3 there is no noise decrease or signal increase. And reaction times matters a lot.
|
![]() |
![]() |
![]() |
#14 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
Maybe some improvements should be incorporated in a future version of lwami. - increase sensitivity of the TA proportional to how much of the TA has been extended. - make bearing error of TA dependent on its length so that triangulation is less acurate with a short TA and more accurate with a long TA. |
|
![]() |
![]() |
![]() |
#15 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
|
![]()
There's other important thing about extending the TA to its maximun... you can go just above the layer at 3 knots...and the TA will fall below the layer... the longer the cable, the best this can be done... and of course with LWAmi this is very easy to do because the cable is longer than in stock.
![]() EDIT: I know it can be done, if you look the 3D screen you can see the cable bending down... and I think it works that seems to me when I tried this, but I'm not so good in this game to know if it works or is just my imagination...
__________________
Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
![]() |
![]() |
![]() |
|
|