SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-18-07, 03:55 AM   #166
NiKuTa
Ensign
 
Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
Default

How to restore a crew efficiency and the green bar in this mod ???

BTW when will be avaible a new version of this mod ??
NiKuTa is offline   Reply With Quote
Old 02-18-07, 05:07 AM   #167
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by NiKuTa
How to restore a crew efficiency and the green bar in this mod ???

BTW when will be avaible a new version of this mod ??
1. No the green bars remain gone! It's the way of the mod.

2. Drifter is workin on some other stuff atm. But he'll be back.
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 02-18-07, 05:47 AM   #168
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Myxale
Quote:
Originally Posted by NiKuTa
How to restore a crew efficiency and the green bar in this mod ???

BTW when will be avaible a new version of this mod ??
1. No the green bars remain gone! It's the way of the mod.

2. Drifter is workin on some other stuff atm. But he'll be back.
Yes, there will be another version of LRT released. But right now I am taking a small vacation from modding.
  Reply With Quote
Old 02-19-07, 01:02 AM   #169
NiKuTa
Ensign
 
Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Myxale
Quote:
Originally Posted by NiKuTa
How to restore a crew efficiency and the green bar in this mod ???

BTW when will be avaible a new version of this mod ??
1. No the green bars remain gone! It's the way of the mod.

2. Drifter is workin on some other stuff atm. But he'll be back.
Yes, there will be another version of LRT released. But right now I am taking a small vacation from modding.
How long ???


Could you tell me what is that???

[COMPARTMENT]
NumberOfCrew0=15
Interval1_0=7.1 <- Interval and number
I
nterval2_0=9.6
Interval3_0=19.7


NbComp=9
Comp0=0; Tower Watch
Nb0=5
Subs00=AttackPeriscope
AttackPeriscope=0; E_AttackPeriscope <- this bold number ?
TimeRecovery00=1 <- This time and number ?
Subs01=ObservationPeriscope
...


And Nvdrifter could you tell me how do you disable crew efficiency?

Last edited by NiKuTa; 02-19-07 at 01:27 AM.
NiKuTa is offline   Reply With Quote
Old 02-19-07, 11:43 PM   #170
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by NiKuTa
Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Myxale
Quote:
Originally Posted by NiKuTa
How to restore a crew efficiency and the green bar in this mod ???

BTW when will be avaible a new version of this mod ??
1. No the green bars remain gone! It's the way of the mod.

2. Drifter is workin on some other stuff atm. But he'll be back.
Yes, there will be another version of LRT released. But right now I am taking a small vacation from modding.
How long ???


Could you tell me what is that???

[COMPARTMENT]
NumberOfCrew0=15
Interval1_0=7.1 <- Interval and number
I
nterval2_0=9.6
Interval3_0=19.7


NbComp=9
Comp0=0; Tower Watch
Nb0=5
Subs00=AttackPeriscope
AttackPeriscope=0; E_AttackPeriscope <- this bold number ?
TimeRecovery00=1 <- This time and number ?
Subs01=ObservationPeriscope
...


And Nvdrifter could you tell me how do you disable crew efficiency?
To disable crew efficiency, make all the crew efficiency lines in the Sensors.cfg say false. For example:

Visual uses crew efficiency=false

TimeRecovery00=1
has nothing to do with crew repair times. It's for in port repairs only.

Interval1_0=7.1 is the number that sets the level of crew efficiency for each compartment to run at maximum efficiency.

I don't know when the next version of LRT will be released. I only check this forum once in a while, so don't be surprised if I don't always post replies.
  Reply With Quote
Old 02-20-07, 03:44 AM   #171
NiKuTa
Ensign
 
Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
Default

and what about this other 2 lines

Interval1_0=7.1
I
nterval2_0=9.6 <- Interval and number
Interval3_0=19.7 <- Interval and number


Nvdrifter you desable a crew efficiency in your mod. But I want to turn on this crew efficiency. I want use your mod and have a crew efficiency back . I dont want to turn off what is turn off . So tell me what i have to do to have back crew efficiency.

Last edited by NiKuTa; 02-20-07 at 04:28 AM.
NiKuTa is offline   Reply With Quote
Old 02-20-07, 06:43 AM   #172
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by NiKuTa
and what about this other 2 lines

Interval1_0=7.1
I
nterval2_0=9.6 <- Interval and number
Interval3_0=19.7 <- Interval and number


Nvdrifter you desable a crew efficiency in your mod. But I want to turn on this crew efficiency. I want use your mod and have a crew efficiency back . I dont want to turn off what is turn off . So tell me what i have to do to have back crew efficiency.
You can't have both in the same mod. Crew efficiency was greatly decreased to get the longer repair times. This was the only way to get longer repair times.
  Reply With Quote
Old 02-20-07, 03:46 PM   #173
NiKuTa
Ensign
 
Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
Default

tell me how to turn on crew efficiency - i want know only this.
NiKuTa is offline   Reply With Quote
Old 02-20-07, 04:11 PM   #174
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by NiKuTa
tell me how to turn on crew efficiency - i want know only this.
Just remove the LRT mod!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 02-22-07, 05:41 PM   #175
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

LRT and LRT Lite seem great!

Are they GWX 1.02 safe?

I read in the readme that there may be some unintended bad consequences when you ust the full version with GWX (maybe the Lite version too?). Is there any updated news with this after some weeks of testing? I am very interested in the non-lite version is it ok with GWX?

So much more real with LRT.
Lanzfeld is offline   Reply With Quote
Old 02-22-07, 06:20 PM   #176
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
Default

Quote:
Originally Posted by Lanzfeld
LRT and LRT Lite seem great!

Are they GWX 1.02 safe?

I read in the readme that there may be some unintended bad consequences when you ust the full version with GWX (maybe the Lite version too?). Is there any updated news with this after some weeks of testing? I am very interested in the non-lite version is it ok with GWX?

So much more real with LRT.
I've been running LRT lite with GWX since it came out. No problems. Using it with GWX 1.02 but haven't been heavily damaged yet, took some light strafing damage and it seemed to work fine.
__________________


GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3

Samwolf is offline   Reply With Quote
Old 02-22-07, 06:42 PM   #177
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

Thanks Samwolf.

I enabled the non-lite mod and went to torpedo traing and rammed a few ships at flank to see this damage mod in action.

I didnt take any real damage. No flooding at all.

Hmmmmm........

Can anyone else chime in if you have used this mod for awhile?

Any GWX guys know if this mod will become official in the future?

Last edited by Lanzfeld; 02-22-07 at 06:58 PM.
Lanzfeld is offline   Reply With Quote
Old 02-22-07, 07:03 PM   #178
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
Default

Quote:
Originally Posted by Lanzfeld
Thanks Samwolf.

I enabled the non-lite mod and went to torpedo traing and rammed a few ships at flank to see this damage mod in action.

I didnt take any real damage. No flooding at all.

Hmmmmm........

Can anyone else chime in if you have used this mod for awhile?

Any GWX guys know if this mod will become official in the future?
That strafing I took caused some light flooding in the stern torpedo room, it was fixed easy though.
__________________


GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3

Samwolf is offline   Reply With Quote
Old 02-24-07, 08:41 PM   #179
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

Quote:
Originally Posted by Lanzfeld
LRT and LRT Lite seem great!

Are they GWX 1.02 safe?

I read in the readme that there may be some unintended bad consequences when you ust the full version with GWX (maybe the Lite version too?). Is there any updated news with this after some weeks of testing? I am very interested in the non-lite version is it ok with GWX?

So much more real with LRT.
What do you say NVDRIFTER? Were there any hidden issues in using this mod or is it 100% ok with 1.02?

Thaanks
Lanzfeld is offline   Reply With Quote
Old 02-24-07, 09:47 PM   #180
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Lanzfeld
Quote:
Originally Posted by Lanzfeld
LRT and LRT Lite seem great!

Are they GWX 1.02 safe?

I read in the readme that there may be some unintended bad consequences when you ust the full version with GWX (maybe the Lite version too?). Is there any updated news with this after some weeks of testing? I am very interested in the non-lite version is it ok with GWX?

So much more real with LRT.
What do you say NVDRIFTER? Were there any hidden issues in using this mod or is it 100% ok with 1.02?

Thaanks
I have been hearing different things from different players regarding the unstoppable flooding problems in LRT v1.31. Some players experience it, others don't. I have personally experienced it a few times when playtesting LRT v1.31, but not a lot. I really don't know what causes this. I looked and looked for the cause, but couldn't fix it. As far as the GWX 1.02 update is concerned, LRT v1.31 and Longer Wakes mods are probably not compatible with this GWX update. I say probably not because the GWX update is a .exe installer, so I'm not sure which files it overwrites. But there is a good chance the GWX update overwrites some of the same shared LRT files. As of now, I don't have the time to go through all of the files that were possibly changed, investigate what was changed, then re-edit them all over again. But there will be a new LRT v1.32 sometime later. I already had the majority of LRT v1.32 tested and finished (based on the older GWX version files), but now with this new GWX update release, I will have to redo all of those files based on the new GWX files. But I might go ahead and release an LRT LITE v1.32 soon, because that wouldn't require too much work. But as far as the full version release of LRT v1.32, I can't say when.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.