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Old 02-16-07, 11:37 PM   #1
irish1958
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Default 0.8 Sh3gen

GE
Looks wonderful. I will test it with GWX (with Beta patch) tomorrow. Thanks
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Old 02-17-07, 08:30 AM   #2
GlobalExplorer
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Thanks mr chris & irish1958 I am awaiting your report.

I cannot upload anything new at the moment but tonight I have completed the basic KM Grid, traffic concentration map and a very nice aircoverage display. I have also made some other fixes to the core generator and Tracking Room, especially the addition of two missing factions: Argentina and Finland.

On my computer everthing runs perfect now and the usage of the generator and Tracking Room station is extremely simple and convenient. All I need to know now is if it runs as well on your computer, and if there is some way this could be made more enjoyable which I have missed.

I have thought about and I believe this should kick ass if you run it on a second computer / monitor. This way you can study the strategic situation while you are on patrol and nothing else is happening.

As this has been asked, while there are no groundbreaking changes to the savegame output, there are several new features in the Tracking Room part that can not be added to the SHIII map station:

- a new device called TrafficAnalyzer that finds traffic concentrations of various ship classes and outputs them as colored zones


http://www.global-explorer.de/wip_sc...nt_traffic.jpg

- detailed target information through the use of the data panel. Enable View->Panels->Selected, select a map marker and you should see a small data table like in left corner of this screen:


http://www.global-explorer.de/wip_screens/data.jpg

- transparent, colored coverage zones for axis and allied aircraft (next release)

As I said before, the will generate a folder with all map / patrol information that you can open later. A nice way to review your previous patrols.

I hope there is some discussion of the mod in practice, and I cannot say often enough:

"Ich verlange anständige Meldungen"

Bye,

GE
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Old 02-17-07, 08:39 AM   #3
mr chris
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Hi there GE,
have just tryed it out with the latest version of GWX and all seem to work well it is a great addition to the game. It was great to tab out every now and then a use the map as a reffence for intel.
Great stuff matey
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Old 02-17-07, 08:53 AM   #4
GlobalExplorer
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Thanks mr chris this is excellent news. Did you notice anything missing in the map which I have not yet fixed? This is a list of things that were not working in the first release and which I have fixed so far (will be in next release 0.8.1):

- U-Boat names are now displayed correctly
- airbases looking ugly - are now rendered as nice colored zones
- submarine traffic is now displayed correctly as small blue spots
- asw layer will now show axis destroyers in a color distinguisheable from allied ones
- quadrant map was missing
- Argentina and Finland were not treated as factions

Have you checked the ingame changes as I don`t have time to do that atm?

As a general change from 0.7.1 I am now loading the ports from Locations.cfg and not anymore from internal Sh3Gen data. There is some small strangeness around the Nord-Ostsee-Kanal but apart from that I think it is better because it will update with any new mod, and generally show more ports.

Does the map get launched automatically when you click the "Export" button?

Anything else?

Thanks again for anyone reporting back this is extremely important while I am working on it ..

Stay tuned

GE
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Old 02-17-07, 09:02 AM   #5
mr chris
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What i did was get out of port then save then load up as normal then GIS launched I Exited and then opened up my Mycomputer/programe files/ sh3 gen/user data then use the map by frist adding terain then ports and then slowly selecting the intel that i wanted to see. It was very easy to use and found it a great help on the intel front. Would it be when you have finshed your patrol to see the course that your boat took on the map? This would be a good for planing future patrols by using pasts intel.
One thing i did notice was that when you selected the submarines tab that it did not add anything to the map. This might have been because of the lack of AI subs.
One last thing though would it be possible to add rings to the map to show the air coverage?
But all in all it is a great addition to your great mod sir and runs very well and easy to use once you get the hang of it.
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Old 02-17-07, 09:16 AM   #6
GlobalExplorer
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Quote:
Originally Posted by mr chris
What i did was get out of port then save then load up as normal then GIS launched I Exited and then opened up my Mycomputer/programe files/ sh3 gen/user data then use the map by frist adding terain then ports and then slowly selecting the intel that i wanted to see.
I dont know if I understand correctly, but you should not have to add anything to the map every time - the viewer should come with anything preloaded if you open "Sh3Gen Tracking Room.TTKGP", and it should open up the file automatically after the generation.

I asb because you should not have to add terrain or anything like that!

If you compare your map with my screenshots, does it look the same? If not, could you send me a screenshot??

www.global-explorer.de/wip_screens/world.jpg

Quote:
Originally Posted by mr chris
Would it be when you have finshed your patrol to see the course that your boat took on the map? This would be a good for planing future patrols by using pasts intel.
It be possible to mark your sinkings in the map as well as fictional sinkings by the other boats on patrol. The exact course is a bit tricky but if you put markers on any place you went to it should be possible. I think that is a good suggestion, as it would be great to have a summary of your patrols in a nice map.

Another possibility would be to offer some way to edit the map.

Quote:
Originally Posted by mr chris
One thing i did notice was that when you selected the submarines tab that it did not add anything to the map. This might have been because of the lack of AI subs.
Yes, that wasnt working. It is fixed, with the exception of allied subs still not modelled in the generator (hope to get that added soon).

Quote:
Originally Posted by mr chris
One last thing though would it be possible to add rings to the map to show the air coverage?
Has been added tonight, looking great. Do you (or anybody) know the exact range of an airbase? so far I have set it to approximately 10 degrees / 600 nautical miles.

Quote:
Originally Posted by mr chris
But all in all it is a great addition to your great mod sir and runs very well and easy to use once you get the hang of it.
Excellent!

GE
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Old 02-17-07, 10:04 AM   #7
mr chris
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The Map did open up with everything displayed as per your picture but with a little poking around i found that you have also acess the information by going to
Mycomputer/programe files/ sh3 gen/user data
Then double clicking on the terrainTatukGIS file
This opens up the map with just the terrain the i just clicked on layer then add then picked which tab i wished to open up.

from what you say as regarads to the adding of the ships course to the end map i look forward to what might be possible. as always great suff mate
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