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#1 |
Rear Admiral
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I've brought this up before, but i figured id ask again. Cause its one of those things i can't figure out, and i suspect it might be a 3d modelling issue (nodes n such). I also wondered if anyones tried it and ran into some brick wall that makes it impossible.
Now, as near as i can tell, historicaly, the IX/2 tower didnt become available until sometime in 1942. In SH3, IXC uboats have been starting with this tower in 41, when... historically speaking, it shouldn't be. If you look around for pictures, you'll find all sorts of them with an Turm IX/1 tower, and others with the 3.7cm SK C/30 flak gun as well. Going into the basic.cfg to assign these objects (turm ix/1 and 3.7cm SK C/30 gun) to an IXC in 41 produces some intresting results when you try to man the flak gun. You'll get an undermanned heavy flak, with two crewmembers trying to man the one on the cigerette deck, one being in the "jesus pose". Trying to shuffle them around, from what i can tell of the games behavior, it seems to be treating the IX/1 tower with the 3.7cm SK C/30, as an IX/3 conning tower. Meaning it seems to be wanting 2 cremembers on the cigerette deck, and at least two (possible more ) on the flak gun. Now, what i can't understand is, why does this configuration (turm ix/1 w/ deck mounted gun) work for the IXB, and not the IXC? What is different about the IXB that allows this historical setup that the IXC files do not have? |
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#2 |
Rear Admiral
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The world may never know?
I wish i knew how to fix this. ![]() |
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#3 |
Eternal Patrol
![]() Join Date: Dec 2006
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Dear Ducimus
The 37 mount has two seats the 20 mm mount has one seat when you mount 20mm on 37mount it wont work cause it thinks its missing 50 % of the crew. when you mount 37 in aa mount I cant remember what happened when you mount deckgun on 37 mount you get ammo type limits for 37 mm and although you have no deckgun crew. it will still work however it will dissable two aa seats as they are considered now part of the deckgun crew so the seats still appear on aa side in F7 what is needed is to change the mount type from whichever you dont want to whichever you want not in cfg but with hexeditor and once I have it mastered youll be the first to know ive seen a similar techinique but am still taking hexedit 101 to facilitate these corrections in Uberboot mod. MM ![]() |
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#4 |
Eternal Patrol
![]() Join Date: Dec 2006
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oh yeah I forgot when you mount deckgun you get no usable sights
if its on Secondary type mount the correction is to change the mount using hexediter and correct cfgs to match. then when you put a different gun on that zone your putting it on the type of mount it was meant for then the crew slots are right and the seats are right and the ammo types are right. MM |
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#5 |
Rear Admiral
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Well i can tell you that i vaguely remember looking at mounting/node names in the dat running a file comparision between the IXB (which works) and IXC (which doesnt work), and didn't notice anything.
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#8 |
Eternal Patrol
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So let me get this straight
IXB when hull mounted aft 37 mm is replaced by what ? works.? IXC When what is done doesnt work the same? I think im not following you correctly.:hmm: |
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#9 |
Rear Admiral
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Ok. You know how the IXB has that single shot heavy flak gun?
It works/ is crewed correctly. You can place the same tower (ix/1) on a IXC, and assign the same flak gun, and it will not work correctly. Same gun, same tower, different dat file on uboat. I recall loading them both into (err pack3d?) and looking closely at the nodes and dont remember seeing any difference that i could find. Maybe i overlooked something, i must have. |
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#10 |
Eternal Patrol
![]() Join Date: Dec 2006
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Try Directly comparing the IXB and IXC Eqp files
from the sub folders eqp set up follows the "available" towers so if you make a new tower available you have to change these entries and apparently do it in hex as well thats the part Im stuck at and trying to learn found the path just have to walk it. MM |
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#11 |
Rear Admiral
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I've tried the EQP files. Near as i can tell, all it *seems* to effect is whats displayed in the musem. I could be wrong, but thats all i noticed by editing those.
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#12 |
Stowaway
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I can tell you, as many others can too, I'm sure.
Pack3d is not all incompassing. It's a great tool! Don't get me wrong. But there is SO much it does not tell you! It drops leading 0's, doesn't understand other areas, so doesn't show them or shows them wrong. Etc, Etc. Hex Editing and learning the file structures and how they work will get you what you want. I've been studying hard for several months now and am still learning neat little things!! |
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#13 | |
Eternal Patrol
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![]() Quote:
by way of example when you examine one it will show Heres a normal IXB eqp ;equiment cfg file, high level of detail ;coning with 2 AA mounts, A01, S01 [Equipment 1] NodeName=Z01 LinkName=data/objects/Turm9c_1_hd StartDate=19380101 EndDate=19431231 ;coning with 2 AA mounts, A01, A02 [Equipment 2] NodeName=Z01 LinkName=data/objects/Turm9c_2_hd StartDate=19440101 EndDate=19451231 ;deck mount [Equipment 3] NodeName=M01 LinkName=105mm_UDeck_Gun_High StartDate=19380101 EndDate=19441231 [Equipment 4] NodeName=M01 LinkName=NULL StartDate=19450101 EndDate=19451231 ; conning mounts ;firts AA Mount [Equipment 5] NodeName=A01 LinkName=20mmSingle_UFlak_High StartDate=19380101 EndDate=19391231 [Equipment 6] NodeName=A01 LinkName=20mmShield_Single_UFlak_High StartDate=19400101 EndDate=19411231 [Equipment 7] NodeName=A01 LinkName=20mmTwin_UFlak_High StartDate=19420101 EndDate=19421231 [Equipment 8] NodeName=A01 LinkName=20mmShield_Twin_UFlak_High StartDate=19430101 EndDate=19451231 ; conning mount ;second AA Mount [Equipment 9] NodeName=S01 LinkName=37mmM_UFlak_High StartDate=19380101 EndDate=19431231 [Equipment 10] NodeName=A02 LinkName=20mmShield_Twin_UFlak_High StartDate=19440101 EndDate=19451231 ;Snorkel [Equipment 11] NodeName=SNK LinkName=NSS_Uboattype9_SNK_mask StartDate=19380101 EndDate=19430701 [Equipment 12] NodeName=SNK LinkName=NSS_Uboattype9_SNK StartDate=19430701 EndDate=19451231 Heres the altered one from Uberboot ;equiment cfg file, high level of detail ;coning with 2 AA mounts, A01, S01 [Equipment 1] NodeName=Z01 LinkName=data/objects/Turm9c_1_hd StartDate=19380101 EndDate=19431231 ;coning with 2 AA mounts, A01, A02 [Equipment 2] NodeName=Z01 LinkName=data/objects/Turm9c_2_hd StartDate=19440101 EndDate=19451231 ;third coning with 3 AA mounts, S01,S02,S03 This is new conning [Equipment 3] entries must be NodeName=Z01 made for each mount LinkName=data/objects/Turm7c_4_hd in list below StartDate=19380101 positions are listed EndDate=19451231 in order you just put in the mount designation ;deck mount and what choices of weaps [Equipment 4] you want for that position NodeName=M01 as options then move to LinkName=105mm_UDeck_Gun_High the next position StartDate=19380101 you must re sequence EndDate=19441231 [Equipment #'s] to complete [Equipment 5] NodeName=M01 LinkName=NULL StartDate=19451230 EndDate=19451231 ; conning mounts ;first AA Mount [Equipment 6] NodeName=A01 LinkName=20mmTwin_UFlak_High StartDate=19380101 EndDate=19391231 [Equipment 7] NodeName=A01 LinkName=20mmShield_Twin_UFlak_High StartDate=19380101 EndDate=19411231 [Equipment 8] NodeName=A01 LinkName=20mmShield_Twin_UFlak_High StartDate=19380101 EndDate=19421231 [Equipment 9] NodeName=S01 LinkName=37mmM_UFlak_High StartDate=19380101 EndDate=19451231 [Equipment 10] NodeName=S01 LinkName=37mmTSA_UFlak_High StartDate=19380101 EndDate=19451231 [Equipment 11] NodeName=S01 LinkName=105mm_UDeck_Gun_High StartDate=19380101 EndDate=19451231 [Equipment 12] NodeName=S01 LinkName=20mmTwin_UFlak_High StartDate=19380101 EndDate=19451231 ;second AA Mount [Equipment 13] NodeName=A02 LinkName=20mmTwin_UFlak_High StartDate=19380101 EndDate=19391231 [Equipment 14] NodeName=A02 LinkName=20mmShield_Twin_UFlak_High StartDate=19380101 EndDate=19411231 [Equipment 15] NodeName=A02 LinkName=20mmShield_Twin_UFlak_High StartDate=19380101 EndDate=19421231 [Equipment 16] NodeName=S02 LinkName=37mmM_UFlak_High StartDate=19380101 EndDate=19451231 [Equipment 17] NodeName=S02 LinkName=37mmTSA_UFlak_High StartDate=19380101 EndDate=19451231 [Equipment 18] NodeName=S02 LinkName=105mm_UDeck_Gun_High StartDate=19380101 EndDate=19451231 [Equipment 19] NodeName=S02 LinkName=20mmTwin_UFlak_High StartDate=19380101 EndDate=19451231 ;third AA Mount [Equipment 20] NodeName=S03 LinkName=37mmM_UFlak_High StartDate=19380101 EndDate=19451231 [Equipment 21] NodeName=S03 LinkName=37mmTSA_UFlak_High StartDate=19380101 EndDate=19451231 [Equipment 22] NodeName=S03 LinkName=105mm_UDeck_Gun_High StartDate=19380101 EndDate=19451231 [Equipment 23] NodeName=S03 LinkName=20mmTwin_UFlak_High StartDate=19380101 EndDate=19451231 ;Snorkel [Equipment 24] NodeName=SNK LinkName=NSS_Uboattype9_SNK_mask StartDate=19380101 EndDate=19431231 [Equipment 25] NodeName=SNK LinkName=NSS_Uboattype9_SNK StartDate=19440101 EndDate=19440930 [Equipment 26] NodeName=SNK LinkName=NSS_Uboattype9_1_SNK StartDate=19441001 EndDate=19451231 [edit] Sorry thats supposed to be a seperate paragraph but for some reason I cant get it to recognize the spacings |
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#14 |
Eternal Patrol
![]() Join Date: Dec 2006
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Any way you dont just change what appears in museum here
what you change is the original equip that comes with the boat what is available as optional equipment for the boat what conning towers are available to the boat what years equip is avaliable to the boat and provide nodes for equip to hook up ie if I succesfully hexedit the correction for uberboot what happens is this Uberboot now = no sights,no crewseats,wrong ammo type If I successfully hexedit in the change to the mount and turn it from S03 to M02 then what I will have is Uberboot then= correct sights,three additional guncrew positions on F7 and correct ammo types. the mount supplies the gun i think? ![]() Zones Nodes and Mounts and Equipment Need to be more clearly defined here what hexediting does is it hooks it all up in the code more or less completing the connections indicated here but with out hexediting if you change your deckgun here and in cfg to say a twin 4" AI the deck gun appears on your sub (someone was asking how to put a 14" quad on there you go , go nuts) however getting an AI gun working on the sub represented to large a challenge for my limited modding experience at this point so I made the decision to omit the twins on uberboot and go with working sub guns set to salvo like the twin mount. So no it doesnt just change whats in museum try putting a quad 14" on the Deckgun slot and set up an in game visual test MM What I have to learn is how to define M02 and its location that I cant do in the configs Last edited by Mush Martin; 02-17-07 at 06:13 AM. |
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