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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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I really don t know if there is a lot of player using the stock method to get torpedo solution.
Usualy, it s easyer and more effective to gather data by other means and put them directly into the computer. Still to do it you need to have activate the option who get the ships into the nav map. Range : use the nav station to pick it... it s the simpliest way. Speed : note the position A of the target at a time and then the position B of the target 3m15s later. Take the measure, it s the speed ![]() If you re using GWX you also have a tool on nav to get the angle on bow. Then, you can enter all the data into the the torpedo computer but I do prefer entering just the range and speed. Then, I go back to my aiming station, enter the angle of bow, open the hatch, aim, validate and then fire. With only one target it s really efficient. And you keep a 100% realism setting. But if you don t use the ship tag on map option. If you re not using this option then my method is first to get the range a first time and it s nearly impossible to me if I m not in calm ocean. Then mark the position on nav map... wait 3m15sec... get the range another time, mark the position... measure between the both of them. It s more realistic (but does not affect the realistic %) but really less efficient. With the first technic I must have a 4 on 5 hits for single target. ![]() With the second I must be down to 1 on 3.:rotfl: Then, the fun is with multiple target. I m a type VII fanatic so I have 4 torpedoes for my shot. I like to aim to 2 or 3 target at the same time in my convoy attack. The thing is, targets have the same speed and angle on bow so the only thing that change is that you have to input different range, re aim, re validate and fire. As the speed stay the same, it s easy to select a first target, set a point on his heading where you gonna fire when he will reach it. Note the range. Then, the distances between your first target and the other one are not gonna change, so mark the positions where the other targets are gonna be when the first will reach the shooting position. You got all the shooting position, note the ranges. Open all hatchs... Now you re ready to shoot 3 targets in 10 secondes ![]() First, set speed and angle on bow once and for all and wait the moment where your targets are reaching the shooting positions. Then pick the target with the higher range. Lock on target, put range in computer, validate, shoot. (do not forget to validate from your aim station or the heading of the torpedo will be wrong) Redo as long as you have target. ![]() Don t wait like a sitting duck, go deep and go slow, head for the oposite heading of the convoy, your hydro will tell you if you score ![]() This is the exciting part of the game for me actually ![]() |
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