![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Speed is the most important part of manual targeting. The 3-minute 15-second rule works well but I believe my method works better. Mark contact on nav map and record the time. Now, mark additional contacts and note the time as the target proceeds down the previously determine course. Measure and determine distance travelled; and compute time travelled from first mark to the latest mark. Use this equation: distance in Kmeters x 32.5 divided by minutes = estimated knots. As the time and distance increases from the first mark, as you make additional computations of speed the accuracy will increase due to the reduction of rounding of meters and minutes. This also works very well in determining speed of a zig-zaging target. Don't be to concerned with distance, there's no need to measure it with the scope. On your nav or attack map make a relative good estimate of distance of torpedo travel from u-boat to intercept point on target's course at time of firing. This will not affect accuracy, only the stop-watch estimate of time of impact. If I'm in close, I'll generally set distance in advance to say 500 - 800 meters. Hope this is helpful. |
|
![]() |
![]() |
|
|