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View Poll Results: Which campaign sytle do you like the most
SC style: two parallel campaigns showing opposite viewpoints 9 45.00%
DW style: One campaign, each side selectable per mission 5 25.00%
Linear: Missions from one side only 4 20.00%
Other: Please specify below 2 10.00%
Voters: 20. You may not vote on this poll

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Old 02-12-07, 04:24 PM   #1
LoBlo
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Quote:
Originally Posted by SeaQueen
I don't really have a preference. As long as the missions are interesting, then the campaign will be fun.
heh. "Interesting" is relative. I'm trying to think of a few twist to make them different, challenging, but not stupid.
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Old 02-12-07, 09:01 PM   #2
SeaQueen
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Quote:
Originally Posted by LoBlo
heh. "Interesting" is relative. I'm trying to think of a few twist to make them different, challenging, but not stupid.
I can understand wanting to be different. Often the most creative scenarios are the simplest.

My experience is that in order to make a fun scenario you have to really understand what influences the outcome, and then leave it up to some combination of chance and the player's decision making in the face of uncertainty.
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Old 02-13-07, 04:24 PM   #3
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Quote:
Originally Posted by SeaQueen
I can understand wanting to be different. Often the most creative scenarios are the simplest.
It's easier to say than to make...
In my experience, the more simple the mission you want to be, the more "background things" you have to make... The AI is no smart enought (yet very improved with LWAmi mod) and the scenario editor tools don't allways work as they have to... so you have to use tricks to make those "simple things" to run properly.

And there's also another thing... THE PLAYERS!!
All have to be checked and controlled because if not, you receive an email saying: "I destroyed the lighthouse and in the next mission it was there again..." Why the f..x&¬# You destroyed the lighthouse?? Was that in the mission orders?

And things like that.
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Old 02-13-07, 06:46 PM   #4
LoBlo
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Yep.

And I think the hardest part of the mission design is telling "the story" so that it feels that you are doing something interesting. Framing the plot and presenting it so that the story unfolds nicely is sometimes hard to do:hmm:
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Old 02-13-07, 07:32 PM   #5
SeaQueen
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Quote:
Originally Posted by FERdeBOER
It's easier to say than to make...
In my experience, the more simple the mission you want to be, the more "background things" you have to make... The AI is no smart enought (yet very improved with LWAmi mod) and the scenario editor tools don't allways work as they have to... so you have to use tricks to make those "simple things" to run properly.
I haven't experienced that. My sense of things is that you don't want to ask the AI to do anything too complicated because if you do, you're bound to be disappointed.
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