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Old 02-12-07, 04:18 PM   #23
Khourieat
Helmsman
 
Join Date: Feb 2007
Location: NYC, USA
Posts: 110
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Quote:
Originally Posted by Steppenwolf
Quote:
Originally Posted by Khourieat
I've been looking over the "ship weak points" on community manuals also, so hopefully my next encounter with a C2 will go much better. Well, much better for me anyway, I don't think it will brighten their day much...
Since you're using the stock game. This is a link to a chart showning the "weak points" of all of the ships in the stock game:

http://www.34thflotilla.com/resources/shipchart.pdf
The colors mean:
Green = Rudder
Blue = Keel
Pink = Ammo Bunker
Yellow = Engine Room
Orange = Fuel Bunker
The number in BOLD is the draft.

I would second Gezoes' suggestion that you patch your game up to 1.4b, the next time your submarine is in port. It fixes a number of bugs and only takes a minute to run the patch file.
I've still some concerns about what patching might trigger with Starforce, so I keep putting it off. When I have extra time though, I certainly will
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