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#1 |
Ocean Warrior
![]() Join Date: May 2005
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Lane, my suggestion to you at this time is to hold off until Oneshot makes the full 3.07 distributions and install from there to get the splash screen. It should be fairly soon and it will just take care of everything all at the same time.
![]() Cheers, David
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#2 |
Subsim Diehard
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Thank's David,
That's what I will do ![]() Thank's for your help Lane ![]() |
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#3 |
Ocean Warrior
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As of the writing of this post, the above files have been updated due to an error on our part.
The files above are now the correct files. Please uninstall your previous 3.07 and reinstall if this post was not written at the time of your download. We'll get this right the first time, sometime soon. ![]() Cheers, David
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LW ![]() ![]() |
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#4 | |
Soundman
![]() Join Date: Sep 2004
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![]() Kara Launcher #271: 72 Missiles x 35 Reloads=2520 Pics SA-N-1 Goa.... "Nursery Of The Bugs"... Chinese "Kuznetzov" - Still Without Weapons:hmm: . Similar Mistakes - Hundred. See Closely Your DBase ![]() ![]() ![]() Cheers :p !
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#5 |
Grey Wolf
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Location: Germany
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@GrayOwl : Just being curious but did you check the Stock DW database for those numbers and entries on those issues ... I'm guessing here, but I would say those errors are in that db as well. If I'm right then SCS is to blame for getting it wrong in the first place and certainly not Lw for not fixing one of many errors being prevalent in the Stock Db.
Aside from that ... seems that LwAmi has come really far given that the only issues are very very minor in the big scheme of things. Great Job Lw ... I definitly have to take the P3 out for a whirl to check out the new toys ![]() Cheers OS |
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#6 |
Sea Lord
![]() Join Date: Feb 2004
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Well done LW & Co and thanks.
![]() Those Captors are pretty cool - I might take to the skies more often now. ![]() ![]() ![]()
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#7 | |
Soundman
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The correction of a database is displaced only to one aspect - improvement of the American platforms - if you blind I have shown where you to look in a database. Or you do not have eyes? If this product [Lwami] wants to be worldwide employments, it is necessary to have the correct relation [Not interested ] to platforms only concerning to USA.
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-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
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#8 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
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Great Job LWAMI Team
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#9 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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#10 | |||
Ocean Warrior
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![]() Quote:
Adding numbers and changing parameters is very uninteresting work, and also very easy. Beyond that, it's pretty silly to invest that sort of time into a catalogue of information accessed by something with basic flaws that make it largely irrelevant what the object parameters are. So I've chosen to invest my time so far in improving DW in substantial ways, which has meant making changes in the most necessary places first, rather than entering a catalogue of information and calling it "realism modding" or whatever. Ideally, someone who actually is familiar with modern navies would have been working with me at the same time to make changes to the database that aren't necessarily related to the project I was working on. However, such a person did not and still does not exist. When there is no more work to do on the game, I'll start to polish the database, which is going to be sooner than you might think. Perhaps I've saved it for last because it really does mean the end of interesting work and the beginning of data entry, which has it's own rewards but isn't the reason I started modding DW. BTW, the Chinese Kuz. CVG is a rusting hulk, with no weapons, in real life, owned by a Chinese holding company. Quote:
On top of that I have "russified" the Russian and Chinese platform designations and added many Russian and Chinese playable hulls in addition to the game. There are literally hundreds of places you could point to in the database and pull out whatever degree of ineptitude and bias you want from me, but if those same places are in the stock database, then it means I haven't gotten to it yet not that I've made any conscious effort to set things that way. If you have some suggestions that do not fall into the catagory of something I OBVIOUSLY have to change when I have the time, please let me know. I depend on feedback for this project to be successful. Cheers, David
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LW ![]() ![]() Last edited by LuftWolf; 02-12-07 at 02:03 AM. |
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#11 |
Ocean Warrior
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@Bill, I've checked again with OneShot and the Full installer is performing as it should for both of us.
I can't think of anything that would be causing problems for you, unless you are not running a Windows XP machine (the 3d.grp files are copied over by the batch file using the "xcopy" command). Cheers, David PS Oneshot uploaded another version that uses the copy command instead, perhaps you can try that one? (the files have been swapped out at the same link)
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#12 | |
Master of Defense
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#13 |
Sea Lord
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Been running latest 307 successfuly - JSGME showed ''LwAmi_Mod '' but just tried to use JSGME to switch back to Stock for some tests - problem !
The JSGME indicator shows the move (disabled) but when I try to run the game I get: ''ERROR 13001 occured with the game database'' I guess, to get on with stuff, I will have to do a manual switch :hmm:
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#14 |
Ocean Warrior
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Check in the Database folder of your main DW directory.
When you have the mod uninstalled, there should be 14 files in the folder, all of which should be from 19/1/07. This is the stock DB. Is there any chance you modified these files? The installer doesn't touch those. When JSGME enables the mod, these files are renamed and archive in the same folder, and it is removed, the mod files are deleted and the original files restored to their own names. If you are having problems, I can send you my stock DB. No big deal, just disable the mod in jsgme, and then copy the files over to your Database folder, and whatever DB issue should be resolved. Cheers, David
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#15 |
Sailor man
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After couple of tests in SP and MP games using LWAMI 3.07 and P3 as own platform found something strange:
Enemy submarines detected and confirmed their locations. Deployed CAPTOR'S barage nearby. They was enabled soon and Mk60 engaged submarines killing them all. The problems is that thoses kills are not listed and scored into debrief.txt file. Is it a general P3 mines usage problem or Captor's only?! Any suugestions how to score the kills by P3 mines (Captor's)? Thanks |
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