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Old 02-10-07, 11:51 AM   #1
The Munster
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Quote:
Originally Posted by Kingcobra24
To leave any port, you should plot a course...after all, isn't that the reason why you have a navigator on your crew? Plot the course on your navigational map, then your navigator takes over and makes certain that your sub gets out of the port. Plot the course to stay equal distance from the shorelines...(center of the waterways), to be safe. Get too near either shoreline and you run the risk of hitting subnets, mines or shoals/sandbars. As a last resort, you can adjust your speed to say bwhind one of the escorts - usually a type 34 destroyer - and it'll safely take you in and out of ports. Also don't try to take shortcuts out of ports by using the narrow waterways between the main shore and islands. That's the best way of becoming a blockade ship, permanently anchored to the bottom of the sea.

My Navigators usually smoking dope and playing cards [patience] whilst I'm making tea .. that's why we either ram the escort up the A**E or ground the Sub.
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Old 02-10-07, 11:54 AM   #2
STEED
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Follow the escort out, piece of cake.
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Old 02-11-07, 06:08 AM   #3
Mush Martin
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Default I got it.... I got it

I know whats wrong.

Remove Bernard from the helmstation.

MM
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Old 02-11-07, 07:13 AM   #4
Jimbuna
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Just plot a course on your nav map...shouldn't be any more difficult than other ports :hmm:
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Old 02-13-07, 01:11 PM   #5
Phil
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is there anyway to change the tc so it will speed up even when leaving port and close to land? or do i just have to wait the 5 min it takes to get out into open water?
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Old 02-13-07, 01:30 PM   #6
Jimbuna
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If like me you use SH3Cmdr...go to options and change the TC there
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Old 02-13-07, 02:23 PM   #7
bigboywooly
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5 mins ?
Chill
Stand on the bridge and take in the sights and sounds
Steer your boat out of port and make the most of the scenery

Pretty soon it will all be grey seas and skies
Depth charges and destroyers

Make the most of the quiet times
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