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#1 |
Sparky
![]() Join Date: Nov 2006
Location: Canada's Western Naval Fleet
Posts: 157
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Seeing the tops of masts maybe, but it's the smoke cone a WO will look for, which in reality, on a clear day etc... you could see from +16 km (depending on the ship).
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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8km for me. It's my PC setup that dictate's this.
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#3 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
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I like 16km... I gives me less feeling of sailing in a small bubble and feels right for me...
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#4 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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8Km as Venatore said. My computer cannot handle more than that
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#5 |
Lucky Jack
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Sailor Steve said 16km is more realistic. I would have to go with Steve's assessment as I believe Sailor Steve is or was a sailor. Lets look at it this way. If you listen to the weatherman ofter they will state 'visability at....2 miles,' etc. On clear days the weatherman statement will say "visability at 10 miles or sometimes more. Seeing mast tips and tall columns of smoke very far away with binoculars is a very real thing. I believe the 8km mod was created for computers that have trouble generating the broader spectrum for field of view. I myself am lucky my rig can handle the 16km and I use it
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#6 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
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Sailor Steve may be a sailor but so was Cremer. Remember that you are only 5 meters above the water in a type 7.
Just because visibility is reported at 10 miles doesnt mean you can see objects that far. |
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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The earth is round, and the curvature limits visibility distance. Smoke in the distance can only be observed under ideal conditions.
I suspect seeing smoke at 18 or 20 Km would be a very rare event. Radar, of course, changed everything; even then, the horizon and the three mile limit (aprox 5Km) limited detection. I use the 8 Km as I suspect it is more realistic.
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#8 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 | ||||
Eternal Patrol
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![]() Quote:
Quote:
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What I do have for credentials is the fact that I started working on my own tabletop naval game more than a decade ago, which in itself means exactly nothing, but I do spend a lot of time doing research. Which leads me to... Being at the library it was easy to look at their copy of The American Practical Navigator, which has all of the needed charts and tables. Quote:
Bismarck and Hood opened fire on each other at a range of 26,000 yards, or about 13 nautical miles, or about 25 kilometers, so they obviously saw each other even before that; and that was on a grey, overcast day. But they were also both very large ships, with lookouts standing about 60 feet above the water, and fire control rangefinders about 100 feet high (I think). I use the 16km mod because I like the way it looks and feels in the game, but I agree with Bill: it's a major flaw in the game that lets the watch crew sight at those distances at night. What to do, what to do? Oh, a note about radar: I could easily be wrong here, but it's my understanding that most World War Two search and fire-control radar systems were also limited by line of sight. They couldn't see any further than the eyeball, they just had the advantage that they could see that far at night or in a fog.
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#10 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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Thanks for the response Sailor Steve. I like to get opinions on this topic and your paragraph was a great contribution to this comprimise.
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