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Old 02-09-07, 12:15 PM   #16
Madox58
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Ok, today we'll work with the NavalMine.zon file.
It's nice and small so you won't get lost, will reinforce what we know already,
and has plenty of new areas we need to learn.

Opening NavalMine.zon with Pack3d 5 will show you several limitations
of Pack3d right off the bat. And I'll point them out as we go.

Now open the same file with Hex Editor and look at all the pretty numbers!
While I try to get some images up (Nets a bit iffy today) pickout what
you learned earlier as best you can.

We will dis-arm the mine by setting min and max areas = 0
Then we'll take the zon file apart, one piece at a time.
We are going to save the sections we remove as we will
re-assemble everything later on.
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