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View Poll Results: if there was a new GWX RPM chart, would you use it for hydrophone hunting? | |||
Yes |
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53 | 85.48% |
No |
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9 | 14.52% |
Voters: 62. You may not vote on this poll |
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#1 |
Gunner
![]() Join Date: Feb 2007
Location: Right in the middle of it...
Posts: 94
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I don't know if GWX uses different rpms than stock game. I certainly use rpm identification. I find it quick and efficient. What I haven't found is a chart for warship rpms, only merchants. Anyone knows anything?
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#2 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
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If someone wants to make it - I'm all for it
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#3 |
Sailor man
![]() Join Date: Dec 2006
Posts: 50
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I'd be interested in learning how they used hydrophones for speed, direction, etc, but I wouldn't use it in game proper. When I play, I'm the captain and I have crew whose job it is to listen...
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#4 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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#5 | ||
Weps
![]() Join Date: Jan 2007
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#6 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
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Maybe determining a target's exact speed by rpms is a bit too much, but a training mission to help us differentiate the sound of an aircraft carrier from that of a tugboat would be very much apreciated... specialy when your attacking a convoy and have a hard time telling which of the sonar contacts corresponds to that big and juicy tanker. :hmm:
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#7 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#8 | ||
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
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http://www.subsim.com/radioroom/showthread.php?t=86508 nevertheless, there are no american warships and remember, you have to replace the GWX propeler sounds by the stock ones if you want to use the chart. |
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#9 |
Chief of the Boat
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YEP
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#10 | |
Gunner
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Location: Right in the middle of it...
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#11 | ||
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
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#12 |
Eternal Patrol
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I'll have to recheck my books, but the RPMs listed on that chart have nothing to do with real life.
The fact is real submariners tried firing without visual contact, and failed every time.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | |||
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
Downloads: 3
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#14 | |
Eternal Patrol
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As to the game, I still haven't been able to look at the library's copy of Conway's, but if I remember correctly a British Tribal class destroyer at flank speed is turning something like 220 RPM, which is 3.67 times per second, which is impossible to count accurately. The game has them turning much slower, so as with a lot of other mechanisms the game lets you do something they couldn't do historically. Unfortunately, Greyrider gives a link to the homepage for The Fleet-Type Submarine, but not the specific page. I can't find it anywhere.
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