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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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#2 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 502
Downloads: 29
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Privateer and all:
No sweat. Just thought the response from some was a bit more vigorous that it might have been, tho' after the recent episode regarding possible (probable) design plagerism, I can understand the "war room" rapid response. Of course, you're right re: assembly - talking directly to the metal is very difficult. I do not know that the basic code is C++ of course, and without that one could not even start to read it. Anyway, no one would or should want to mess with source. Over at WaW someone suggested using a grease pencil on the monitor - right! |
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#3 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
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#4 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 502
Downloads: 29
Uploads: 0
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Ref:
I do understand. No intent on my part to encourage attacks or modifications of source...I've written code myself and certainly do/did not want anyone modifying it. We all have ideas for improving sims that we work with and enjoy. Usually we have no idea how those programs are really structured and what programming limbs are outside source and are accessible for appropriate modification. Not many companies encourage mods and fewer write code to permit much. I think that's unfortunate, for getting the user community involved usually produces a product that has longer commercial legs and ultimately is better, and usually permits a follow-on product that ultimately results in more revenue to the original developers. I must give GWX a try. Wish the download were smaller so the time to acquire the program were not so horrendous. Cordially, Archive1 |
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